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    Namespace Exiled.API.Features.Core.Generic

    Classes

    EBehaviour<T>

    EBehaviour is a versatile component designed to enhance the functionality of playable characters.
    It can be easily integrated with various types of playable characters, making it a valuable tool for user-defined playable character behaviours.

    EnumClass<TSource, TObject>

    A class which allows System.Enum implicit conversions.

    Can be used along with System.Enum, means it doesn't require another EnumClass<TSource, TObject> instance to be comparable or usable.

    Singleton<T>

    A class to handle object instances.

    StaticActor<T>

    This is a generic Singleton implementation for components.
    Create a derived class where the type T is the script you want to "Singletonize"

    UnmanagedEnumClass<TSource, TObject>

    A class which allows langword_csharp_unmanaged data implicit conversions.

    Can be used along with langword_csharp_unmanaged, means it doesn't require another UnmanagedEnumClass<TSource, TObject> instance to be comparable or usable.

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