Namespace Exiled.API.Features.Core
Classes
EActor
Actor is the base class for a EObject that can be placed or spawned in-game.
EBehaviour
EBehaviour is a versatile component designed to enhance the functionality of playable characters.
It can be easily integrated with various types of playable characters, making it a valuable tool for user-defined playable character behaviours.
EObject
The base class of all Exiled objects.
StaticActor
This is a generic Singleton implementation for components.
Create a derived class of the script you want to "Singletonize"
TickComponent
The component which handles tick related features.
TypeCastObject<T>
The interface which allows defined objects to be cast to each other.