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    Namespace Exiled.API.Features.Core

    Classes

    EActor

    Actor is the base class for a EObject that can be placed or spawned in-game.

    EBehaviour

    EBehaviour is a versatile component designed to enhance the functionality of playable characters.
    It can be easily integrated with various types of playable characters, making it a valuable tool for user-defined playable character behaviours.

    EObject

    The base class of all Exiled objects.

    StaticActor

    This is a generic Singleton implementation for components.
    Create a derived class of the script you want to "Singletonize"

    TickComponent

    The component which handles tick related features.

    TypeCastObject<T>

    The interface which allows defined objects to be cast to each other.

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