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    Class BodyArmorPickup

    A wrapper class for a Body Armor pickup.

    Inheritance
    System.Object
    TypeCastObject<Pickup>
    Pickup
    BodyArmorPickup
    Implements
    IWrapper<InventorySystem.Items.Pickups.ItemPickupBase>
    IWorldSpace
    IPosition
    IRotation
    IWrapper<InventorySystem.Items.Armor.BodyArmorPickup>
    Inherited Members
    Pickup.List
    Pickup.GameObject
    Pickup.Transform
    Pickup.Rigidbody
    Pickup.Room
    Pickup.PhysicsModule
    Pickup.Serial
    Pickup.Scale
    Pickup.Weight
    Pickup.PickupTime
    Pickup.Type
    Pickup.IsLocked
    Pickup.Info
    Pickup.PreviousOwner
    Pickup.InUse
    Pickup.Position
    Pickup.RelativePosition
    Pickup.Rotation
    Pickup.IsSpawned
    Pickup.Get(ItemPickupBase)
    Pickup.Get(UInt16)
    Pickup.Get(GameObject)
    Pickup.Get(IEnumerable<ItemPickupBase>)
    Pickup.Get(ItemType)
    Pickup.Get(IEnumerable<GameObject>)
    Pickup.Get<T>(IEnumerable<ItemPickupBase>)
    Pickup.Get<T>(ItemType)
    Pickup.Get<T>(IEnumerable<GameObject>)
    Pickup.Create(ItemType)
    Pickup.CreateAndSpawn(ItemType, Vector3, Quaternion, Player)
    Pickup.Spawn(Pickup, Vector3, Quaternion, Player)
    Pickup.PickupTimeForPlayer(Player)
    Pickup.Spawn()
    Pickup.Spawn(Vector3, Quaternion, Player)
    Pickup.UnSpawn()
    Pickup.Destroy()
    Pickup.Clone()
    TypeCastObject<Pickup>.Cast<TObject>()
    TypeCastObject<Pickup>.Cast<TObject>(TObject)
    TypeCastObject<Pickup>.As<TObject>()
    TypeCastObject<Pickup>.Is<TObject>(TObject)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.API.Features.Pickups
    Assembly: Exiled.API.dll
    Syntax
    public class BodyArmorPickup : Pickup, IWrapper<ItemPickupBase>, IWorldSpace, IPosition, IRotation, IWrapper<BodyArmorPickup>

    Properties

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    AmmoLimits

    Gets or sets the ammo limit of the wearer when using this armor.

    Declaration
    public IEnumerable<ArmorAmmoLimit> AmmoLimits { get; set; }
    Property Value
    Type Description
    System.Collections.Generic.IEnumerable<ArmorAmmoLimit>
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    Base

    Gets the InventorySystem.Items.Armor.BodyArmorPickup that this class is encapsulating.

    Declaration
    public BodyArmorPickup Base { get; }
    Property Value
    Type Description
    InventorySystem.Items.Armor.BodyArmorPickup
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    CategoryLimits

    Gets or sets the item caterory limit of the wearer when using this armor.

    Declaration
    public IEnumerable<BodyArmor.ArmorCategoryLimitModifier> CategoryLimits { get; set; }
    Property Value
    Type Description
    System.Collections.Generic.IEnumerable<InventorySystem.Items.Armor.BodyArmor.ArmorCategoryLimitModifier>
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    Equippable

    Gets a value indicating whether this item is equippable.

    Declaration
    public bool Equippable { get; }
    Property Value
    Type Description
    System.Boolean
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    HelmetEfficacy

    Gets or sets how strong the helmet on the armor is.

    Declaration
    public int HelmetEfficacy { get; set; }
    Property Value
    Type Description
    System.Int32
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    Holsterable

    Gets a value indicating whether this item is holsterable.

    Declaration
    public bool Holsterable { get; }
    Property Value
    Type Description
    System.Boolean
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    IsWorn

    Gets a value indicating whether or not this is a worn item.

    Declaration
    public bool IsWorn { get; }
    Property Value
    Type Description
    System.Boolean
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    MovementSpeedMultiplier

    Gets how much the users movement speed should be affected when wearing this armor. (higher values = slower movement).

    Declaration
    public float MovementSpeedMultiplier { get; }
    Property Value
    Type Description
    System.Single
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    RemoveExcessOnDrop

    Gets or sets a value indicating whether or not excess ammo should be removed when the armor is dropped.

    Declaration
    public bool RemoveExcessOnDrop { get; set; }
    Property Value
    Type Description
    System.Boolean
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    StaminaUseMultiplier

    Gets or sets how much faster stamina will drain when wearing this armor.

    Declaration
    public float StaminaUseMultiplier { get; set; }
    Property Value
    Type Description
    System.Single
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    VestEfficacy

    Gets or sets how strong the vest on the armor is.

    Declaration
    public int VestEfficacy { get; set; }
    Property Value
    Type Description
    System.Int32

    Methods

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    InitializeProperties(ItemBase)

    Declaration
    protected override void InitializeProperties(ItemBase itemBase)
    Parameters
    Type Name Description
    InventorySystem.Items.ItemBase itemBase
    Overrides
    Pickup.InitializeProperties(ItemBase)
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    ToString()

    Returns the BodyArmorPickup in a human readable format.

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String

    A string containing BodyArmorPickup related data.

    Overrides
    Pickup.ToString()

    Implements

    IWrapper<T>
    IWorldSpace
    IPosition
    IRotation
    IWrapper<T>

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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