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    Class PassiveAbility

    The base class for passive (always active) abilities.

    Inheritance
    System.Object
    CustomAbility
    PassiveAbility
    Inherited Members
    CustomAbility.Registered
    CustomAbility.Name
    CustomAbility.Description
    CustomAbility.Players
    CustomAbility.AbilityType
    CustomAbility.Get(String)
    CustomAbility.Get(Type)
    CustomAbility.TryGet(Type, CustomAbility)
    CustomAbility.TryGet(String, CustomAbility)
    CustomAbility.RegisterAbilities(Boolean, Object)
    CustomAbility.RegisterAbilities(IEnumerable<Type>, Boolean, Boolean, Object)
    CustomAbility.UnregisterAbilities()
    CustomAbility.UnregisterAbilities(IEnumerable<Type>, Boolean)
    CustomAbility.UnregisterAbilities(IEnumerable<CustomAbility>, Boolean)
    CustomAbility.Check(Player)
    CustomAbility.AddAbility(Player)
    CustomAbility.RemoveAbility(Player)
    CustomAbility.Init()
    CustomAbility.Destroy()
    CustomAbility.SubscribeEvents()
    CustomAbility.UnsubscribeEvents()
    CustomAbility.AbilityAdded(Player)
    CustomAbility.AbilityRemoved(Player)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.CustomRoles.API.Features
    Assembly: Exiled.CustomRoles.dll
    Syntax
    public abstract class PassiveAbility : CustomAbility

    Extension Methods

    Extensions.Register(CustomAbility)
    Extensions.Unregister(CustomAbility)
    ReflectionExtensions.CopyProperties(Object, Object)
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