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    Class DynamicSpawnPoint

    Handles dynamic spawn locations.

    Inheritance
    System.Object
    SpawnPoint
    DynamicSpawnPoint
    Implements
    IPosition
    Inherited Members
    SpawnPoint.Deconstruct(Single, Vector3)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.API.Features.Spawn
    Assembly: Exiled.API.dll
    Syntax
    public class DynamicSpawnPoint : SpawnPoint, IPosition

    Properties

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    Chance

    Declaration
    public override float Chance { get; set; }
    Property Value
    Type Description
    System.Single
    Overrides
    SpawnPoint.Chance
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    Location

    Gets or sets the SpawnLocationType for this item.

    Declaration
    public SpawnLocationType Location { get; set; }
    Property Value
    Type Description
    SpawnLocationType
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    Name

    Declaration
    [YamlIgnore]
    public override string Name { get; set; }
    Property Value
    Type Description
    System.String
    Overrides
    SpawnPoint.Name
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    Position

    Declaration
    [YamlIgnore]
    public override Vector3 Position { get; set; }
    Property Value
    Type Description
    UnityEngine.Vector3
    Overrides
    SpawnPoint.Position

    Implements

    IPosition

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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