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    Class SpawnPoint

    Defines item spawn properties.

    Inheritance
    System.Object
    SpawnPoint
    DynamicSpawnPoint
    RoleSpawnPoint
    StaticSpawnPoint
    Implements
    IPosition
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.API.Features.Spawn
    Assembly: Exiled.API.dll
    Syntax
    public abstract class SpawnPoint : IPosition

    Properties

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    Chance

    Gets or sets the spawn chance.

    Declaration
    public abstract float Chance { get; set; }
    Property Value
    Type Description
    System.Single
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    Name

    Gets or sets this spawn point name.

    Declaration
    public abstract string Name { get; set; }
    Property Value
    Type Description
    System.String
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    Position

    Gets or sets this spawn point position.

    Declaration
    public abstract Vector3 Position { get; set; }
    Property Value
    Type Description
    UnityEngine.Vector3

    Methods

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    Deconstruct(out Single, out Vector3)

    Deconstructs the class into usable variables.

    Declaration
    public void Deconstruct(out float chance, out Vector3 position)
    Parameters
    Type Name Description
    System.Single chance
    UnityEngine.Vector3 position

    Implements

    IPosition

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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