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    Class SpawnProperties

    Handles special properties of spawning an item.

    Inheritance
    System.Object
    SpawnProperties
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.API.Features.Spawn
    Assembly: Exiled.API.dll
    Syntax
    public class SpawnProperties

    Properties

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    DynamicSpawnPoints

    Gets or sets a System.Collections.Generic.List<T> of possible dynamic spawn points.

    Declaration
    public List<DynamicSpawnPoint> DynamicSpawnPoints { get; set; }
    Property Value
    Type Description
    System.Collections.Generic.List<DynamicSpawnPoint>
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    Limit

    Gets or sets a value indicating how many of the item can be spawned when the round starts.

    Declaration
    public uint Limit { get; set; }
    Property Value
    Type Description
    System.UInt32
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    RoleSpawnPoints

    Gets or sets a System.Collections.Generic.List<T> of possible role-based spawn points.

    Declaration
    public List<RoleSpawnPoint> RoleSpawnPoints { get; set; }
    Property Value
    Type Description
    System.Collections.Generic.List<RoleSpawnPoint>
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    StaticSpawnPoints

    Gets or sets a System.Collections.Generic.List<T> of possible static spawn points.

    Declaration
    public List<StaticSpawnPoint> StaticSpawnPoints { get; set; }
    Property Value
    Type Description
    System.Collections.Generic.List<StaticSpawnPoint>

    Methods

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    Count()

    Counts how many spawn points are in this instance.

    Declaration
    public int Count()
    Returns
    Type Description
    System.Int32

    How many spawn points there are.

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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