Class DiedEventArgs
Contains all information after a player dies.
Inheritance
System.Object
    DiedEventArgs
  Inherited Members
      System.Object.ToString()
    
    
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
  Namespace: Exiled.Events.EventArgs.Player
Assembly: Exiled.Events.dll
Syntax
public class DiedEventArgs : IAttackerEvent, IPlayerEvent, IExiledEventConstructors
| Improve this Doc View SourceDiedEventArgs(Player, RoleTypeId, DamageHandlerBase)
Initializes a new instance of the DiedEventArgs class.
Declaration
public DiedEventArgs(Player target, RoleTypeId targetOldRole, DamageHandlerBase damageHandler)Parameters
| Type | Name | Description | 
|---|---|---|
| Player | target | |
| PlayerRoles.RoleTypeId | targetOldRole | Target's old PlayerRoles.RoleTypeId. | 
| PlayerStatsSystem.DamageHandlerBase | damageHandler | 
Properties
| Improve this Doc View SourceAttacker
Gets the attacker.
Declaration
public Player Attacker { get; }Property Value
| Type | Description | 
|---|---|
| Player | 
DamageHandler
Gets or sets the DamageHandler.
Declaration
public CustomDamageHandler DamageHandler { get; set; }Property Value
| Type | Description | 
|---|---|
| CustomDamageHandler | 
Player
Gets the dead player.
Declaration
public Player Player { get; }Property Value
| Type | Description | 
|---|---|
| Player | 
TargetOldRole
Gets the old PlayerRoles.RoleTypeId from the killed player.
Declaration
public RoleTypeId TargetOldRole { get; }Property Value
| Type | Description | 
|---|---|
| PlayerRoles.RoleTypeId |