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    Class DroppingAmmoEventArgs

    Contains all information before a player drops ammo.

    Inheritance
    System.Object
    DroppingAmmoEventArgs
    Implements
    IPlayerEvent
    IDeniableEvent
    IExiledEvent
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.Events.EventArgs.Player
    Assembly: Exiled.Events.dll
    Syntax
    public class DroppingAmmoEventArgs : IPlayerEvent, IDeniableEvent, IExiledEvent

    Constructors

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    DroppingAmmoEventArgs(Player, AmmoType, UInt16, Boolean)

    Initializes a new instance of the DroppingAmmoEventArgs class.

    Declaration
    public DroppingAmmoEventArgs(Player player, AmmoType ammoType, ushort amount, bool isAllowed = true)
    Parameters
    Type Name Description
    Player player
    AmmoType ammoType
    System.UInt16 amount
    System.Boolean isAllowed

    Properties

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    AmmoType

    Gets the type of ammo being dropped.

    Declaration
    public AmmoType AmmoType { get; }
    Property Value
    Type Description
    AmmoType
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    Amount

    Gets or sets the amount of ammo being dropped.

    Declaration
    public ushort Amount { get; set; }
    Property Value
    Type Description
    System.UInt16
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    IsAllowed

    Gets or sets a value indicating whether or not the ammo can be dropped.

    Declaration
    public bool IsAllowed { get; set; }
    Property Value
    Type Description
    System.Boolean
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    Player

    Gets the player who's dropping the ammo.

    Declaration
    public Player Player { get; }
    Property Value
    Type Description
    Player

    Implements

    IPlayerEvent
    IDeniableEvent
    IExiledEvent

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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