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    Class JumpingEventArgs

    Contains all information before a player jumps.

    Inheritance
    System.Object
    JumpingEventArgs
    Implements
    IPlayerEvent
    IDeniableEvent
    IExiledEvent
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.Events.EventArgs.Player
    Assembly: Exiled.Events.dll
    Syntax
    public class JumpingEventArgs : IPlayerEvent, IDeniableEvent, IExiledEvent

    Constructors

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    JumpingEventArgs(Player, Vector3, Boolean)

    Initializes a new instance of the JumpingEventArgs class.

    Declaration
    public JumpingEventArgs(Player player, Vector3 direction, bool isAllowed = true)
    Parameters
    Type Name Description
    Player player
    UnityEngine.Vector3 direction
    System.Boolean isAllowed

    Properties

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    Direction

    Gets or sets the jump direction.

    Declaration
    public Vector3 Direction { get; set; }
    Property Value
    Type Description
    UnityEngine.Vector3
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    IsAllowed

    Gets or sets a value indicating whether the client data can be synchronized with the server.

    Declaration
    public bool IsAllowed { get; set; }
    Property Value
    Type Description
    System.Boolean
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    Player

    Gets the player who's jumping.

    Declaration
    public Player Player { get; }
    Property Value
    Type Description
    Player
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    Speed

    Gets or sets the jump speed.

    Declaration
    public float Speed { get; set; }
    Property Value
    Type Description
    System.Single

    Implements

    IPlayerEvent
    IDeniableEvent
    IExiledEvent

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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