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    Class ReloadingWeaponEventArgs

    Contains all information before a player's weapon is reloaded.

    Inheritance
    System.Object
    ReloadingWeaponEventArgs
    Implements
    IPlayerEvent
    IFirearmEvent
    IItemEvent
    IDeniableEvent
    IExiledEvent
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.Events.EventArgs.Player
    Assembly: Exiled.Events.dll
    Syntax
    public class ReloadingWeaponEventArgs : IPlayerEvent, IFirearmEvent, IItemEvent, IDeniableEvent, IExiledEvent

    Constructors

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    ReloadingWeaponEventArgs(Player, Firearm, Boolean)

    Initializes a new instance of the ReloadingWeaponEventArgs class.

    Declaration
    public ReloadingWeaponEventArgs(Player player, Firearm firearm, bool isAllowed = true)
    Parameters
    Type Name Description
    Player player
    Firearm firearm
    System.Boolean isAllowed

    Properties

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    Firearm

    Gets the Firearm being reloaded.

    Declaration
    public Firearm Firearm { get; }
    Property Value
    Type Description
    Firearm
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    IsAllowed

    Gets or sets a value indicating whether or not the weapon can be reloaded.

    Declaration
    public bool IsAllowed { get; set; }
    Property Value
    Type Description
    System.Boolean
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    Item

    Declaration
    public Item Item { get; }
    Property Value
    Type Description
    Item
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    Player

    Gets the player who's reloading the weapon.

    Declaration
    public Player Player { get; }
    Property Value
    Type Description
    Player

    Implements

    IPlayerEvent
    IFirearmEvent
    IItemEvent
    IDeniableEvent
    IExiledEvent

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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