Search Results for

    Show / Hide Table of Contents

    Class StayingOnEnvironmentalHazardEventArgs

    Contains all information when a player stays on an environmental hazard.

    Inheritance
    System.Object
    StayingOnEnvironmentalHazardEventArgs
    Implements
    IPlayerEvent
    IHazardEvent
    IExiledEvent
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.Events.EventArgs.Player
    Assembly: Exiled.Events.dll
    Syntax
    public class StayingOnEnvironmentalHazardEventArgs : IPlayerEvent, IHazardEvent, IExiledEvent

    Constructors

    | Improve this Doc View Source

    StayingOnEnvironmentalHazardEventArgs(Player, EnvironmentalHazard)

    Initializes a new instance of the StayingOnEnvironmentalHazardEventArgs class.

    Declaration
    public StayingOnEnvironmentalHazardEventArgs(Player player, EnvironmentalHazard environmentalHazard)
    Parameters
    Type Name Description
    Player player
    Hazards.EnvironmentalHazard environmentalHazard

    Properties

    | Improve this Doc View Source

    Hazard

    Declaration
    public Hazard Hazard { get; }
    Property Value
    Type Description
    Hazard
    | Improve this Doc View Source

    Player

    Gets the player who's staying on the environmental hazard.

    Declaration
    public Player Player { get; }
    Property Value
    Type Description
    Player

    Implements

    IPlayerEvent
    IHazardEvent
    IExiledEvent

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
    • Improve this Doc
    • View Source
    In This Article
    Back to top Generated by DocFX