Class TogglingFlashlightEventArgs
Contains all information before a player toggles a flashlight.
Inheritance
System.Object
TogglingFlashlightEventArgs
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Exiled.Events.EventArgs.Player
Assembly: Exiled.Events.dll
Syntax
public class TogglingFlashlightEventArgs : IPlayerEvent, IDeniableEvent, IItemEvent, IExiledEvent
Constructors
| Improve this Doc View SourceTogglingFlashlightEventArgs(ReferenceHub, ToggleableLightItemBase, Boolean)
Initializes a new instance of the TogglingFlashlightEventArgs class.
Declaration
public TogglingFlashlightEventArgs(ReferenceHub hub, ToggleableLightItemBase flashlight, bool newState)
Parameters
Type | Name | Description |
---|---|---|
ReferenceHub | hub | |
ToggleableLightItemBase | flashlight | |
System.Boolean | newState |
Properties
| Improve this Doc View SourceFlashlight
Gets the Flashlight being toggled.
Declaration
public Flashlight Flashlight { get; }
Property Value
Type | Description |
---|---|
Flashlight |
IsAllowed
Gets or sets a value indicating whether or not the player can toggle the flashlight.
Declaration
public bool IsAllowed { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Item
Declaration
public Item Item { get; }
Property Value
Type | Description |
---|---|
Item |
NewState
Gets or sets a value indicating whether or not the flashlight should be on.
Declaration
public bool NewState { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Player
Gets the player who's toggling the flashlight.
Declaration
public Player Player { get; }
Property Value
Type | Description |
---|---|
Player |