Class BlinkingEventArgs
Contains all information before a players blink near SCP-173.
Inheritance
System.Object
BlinkingEventArgs
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Exiled.Events.EventArgs.Scp173
Assembly: Exiled.Events.dll
Syntax
public class BlinkingEventArgs : IScp173Event, IPlayerEvent, IDeniableEvent, IExiledEvent
Constructors
| Improve this Doc View SourceBlinkingEventArgs(Player, List<Player>, Vector3)
Initializes a new instance of the BlinkingEventArgs class.
Declaration
public BlinkingEventArgs(Player player, List<Player> targets, Vector3 blinkPos)
Parameters
Type | Name | Description |
---|---|---|
Player | player | |
System.Collections.Generic.List<Player> | targets | |
UnityEngine.Vector3 | blinkPos |
Properties
| Improve this Doc View SourceBlinkCooldown
Gets or sets how long the blink cooldown will last.
Declaration
public float BlinkCooldown { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
BlinkPosition
Gets or sets the location the player is blinking to.
Declaration
public Vector3 BlinkPosition { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector3 |
IsAllowed
Gets or sets a value indicating whether or not the player is allowed to blink.
Declaration
public bool IsAllowed { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Player
Gets the player who controlling SCP-173.
Declaration
public Player Player { get; }
Property Value
Type | Description |
---|---|
Player |
Scp173
Declaration
public Scp173Role Scp173 { get; }
Property Value
Type | Description |
---|---|
Scp173Role |
Targets
Gets a System.Collections.Generic.IEnumerable<T> of players who have triggered SCP-173.
Declaration
public List<Player> Targets { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<Player> |