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    Class UpgradingPlayerEventArgs

    Contains all information before SCP-914 upgrades a player.

    Inheritance
    System.Object
    UpgradingPlayerEventArgs
    Implements
    IPlayerEvent
    IDeniableEvent
    IExiledEvent
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.Events.EventArgs.Scp914
    Assembly: Exiled.Events.dll
    Syntax
    public class UpgradingPlayerEventArgs : IPlayerEvent, IDeniableEvent, IExiledEvent

    Constructors

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    UpgradingPlayerEventArgs(Player, Boolean, Boolean, Scp914KnobSetting, Vector3)

    Initializes a new instance of the UpgradingPlayerEventArgs class.

    Declaration
    public UpgradingPlayerEventArgs(Player player, bool upgradeItems, bool heldOnly, Scp914KnobSetting setting, Vector3 moveVector)
    Parameters
    Type Name Description
    Player player

    The Player being upgraded.

    System.Boolean upgradeItems
    System.Boolean heldOnly
    Scp914.Scp914KnobSetting setting

    The Scp914.Scp914KnobSetting being used.

    UnityEngine.Vector3 moveVector

    Properties

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    HeldOnly

    Gets or sets a value indicating whether or not only held items are upgraded.

    Declaration
    public bool HeldOnly { get; set; }
    Property Value
    Type Description
    System.Boolean
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    IsAllowed

    Gets or sets a value indicating whether or not the event can continue.

    Declaration
    public bool IsAllowed { get; set; }
    Property Value
    Type Description
    System.Boolean
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    KnobSetting

    Gets or sets the Scp914.Scp914KnobSetting being used.

    Declaration
    public Scp914KnobSetting KnobSetting { get; set; }
    Property Value
    Type Description
    Scp914.Scp914KnobSetting
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    OutputPosition

    Gets or sets the location the player will be teleported to.

    Declaration
    public Vector3 OutputPosition { get; set; }
    Property Value
    Type Description
    UnityEngine.Vector3
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    Player

    Gets the player that is being upgraded.

    Declaration
    public Player Player { get; }
    Property Value
    Type Description
    Player
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    UpgradeItems

    Gets or sets a value indicating whether or not items will be upgraded.

    Declaration
    public bool UpgradeItems { get; set; }
    Property Value
    Type Description
    System.Boolean

    Implements

    IPlayerEvent
    IDeniableEvent
    IExiledEvent

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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