Class ChoosingStartTeamQueueEventArgs
Contains all information before a spectator changes the spectated player.
Inheritance
System.Object
ChoosingStartTeamQueueEventArgs
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Exiled.Events.EventArgs.Server
Assembly: Exiled.Events.dll
Syntax
public class ChoosingStartTeamQueueEventArgs : IDeniableEvent, IExiledEvent
Constructors
| Improve this Doc View SourceChoosingStartTeamQueueEventArgs(String)
Initializes a new instance of the ChoosingStartTeamQueueEventArgs class.
Declaration
public ChoosingStartTeamQueueEventArgs(string teamRespawnQueue)
Parameters
Type | Name | Description |
---|---|---|
System.String | teamRespawnQueue |
Properties
| Improve this Doc View SourceIsAllowed
Gets or sets a value indicating whether the event can continue.
Declaration
public bool IsAllowed { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
TeamRespawnQueue
Gets the TeamRespawnQueue.
Declaration
public List<Team> TeamRespawnQueue { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<PlayerRoles.Team> |