Class StartingEventArgs
Contains all information before starting the warhead.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Exiled.Events.EventArgs.Warhead
Assembly: Exiled.Events.dll
Syntax
public class StartingEventArgs : StoppingEventArgs, IPlayerEvent, IDeniableEvent, IExiledEvent
Constructors
| Improve this Doc View SourceStartingEventArgs(Player, Boolean, Boolean)
Initializes a new instance of the StartingEventArgs class.
Declaration
public StartingEventArgs(Player player, bool isAuto, bool isAllowed = true)
Parameters
Type | Name | Description |
---|---|---|
Player | player | The player who's going to start the warhead. |
System.Boolean | isAuto | Indicating whether or not the nuke was set off automatically. |
System.Boolean | isAllowed | Indicating whether the event can be executed or not. |
Properties
| Improve this Doc View SourceIsAuto
Gets or sets a value indicating whether or not the nuke was set off automatically.
Declaration
public bool IsAuto { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |