Search Results for

    Show / Hide Table of Contents

    Class StartingEventArgs

    Contains all information before starting the warhead.

    Inheritance
    System.Object
    StoppingEventArgs
    StartingEventArgs
    Implements
    IPlayerEvent
    IDeniableEvent
    IExiledEvent
    Inherited Members
    StoppingEventArgs.IsAllowed
    StoppingEventArgs.Player
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.Events.EventArgs.Warhead
    Assembly: Exiled.Events.dll
    Syntax
    public class StartingEventArgs : StoppingEventArgs, IPlayerEvent, IDeniableEvent, IExiledEvent

    Constructors

    | Improve this Doc View Source

    StartingEventArgs(Player, Boolean, Boolean)

    Initializes a new instance of the StartingEventArgs class.

    Declaration
    public StartingEventArgs(Player player, bool isAuto, bool isAllowed = true)
    Parameters
    Type Name Description
    Player player

    The player who's going to start the warhead.

    System.Boolean isAuto

    Indicating whether or not the nuke was set off automatically.

    System.Boolean isAllowed

    Indicating whether the event can be executed or not.

    Properties

    | Improve this Doc View Source

    IsAuto

    Gets or sets a value indicating whether or not the nuke was set off automatically.

    Declaration
    public bool IsAuto { get; set; }
    Property Value
    Type Description
    System.Boolean

    Implements

    IPlayerEvent
    IDeniableEvent
    IExiledEvent

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
    • Improve this Doc
    • View Source
    In This Article
    Back to top Generated by DocFX