Class Events
Patch and unpatch events into the game.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Exiled.Events
Assembly: Exiled.Events.dll
Syntax
public sealed class Events : Plugin<Config>, IPlugin<Config>, IComparable<IPlugin<IConfig>>
Properties
| Improve this Doc View SourceInstance
Gets the plugin instance.
Declaration
public static Events Instance { get; }
Property Value
Type | Description |
---|---|
Events |
Patcher
Gets the Patcher used to employ all patches.
Declaration
public Patcher Patcher { get; }
Property Value
Type | Description |
---|---|
Patcher |
Priority
Declaration
public override PluginPriority Priority { get; }
Property Value
Type | Description |
---|---|
PluginPriority |
Overrides
Exiled.API.Features.Plugin<Exiled.Events.Config>.Priority
Methods
| Improve this Doc View SourceOnDisabled()
Declaration
public override void OnDisabled()
Overrides
Exiled.API.Features.Plugin<Exiled.Events.Config>.OnDisabled()
|
Improve this Doc
View Source
OnEnabled()
Declaration
public override void OnEnabled()
Overrides
Exiled.API.Features.Plugin<Exiled.Events.Config>.OnEnabled()
|
Improve this Doc
View Source
Patch()
Patches all events.
Declaration
public void Patch()
Unpatch()
Unpatches all events.
Declaration
public void Unpatch()
Implements
System.IComparable<T>