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    Enum EffectType

    Status effects as enum.

    Namespace: Exiled.API.Enums
    Assembly: Exiled.API.dll
    Syntax
    public enum EffectType

    Fields

    Name Description
    AmnesiaItems

    The player isn't able to open their inventory or reload a weapon.

    AmnesiaVision

    The player isn't able to see properly.

    AntiScp207

    It slows down the player, providing a passive health regeneration and saving the player from death once.

    Asphyxiated

    Drains the player's stamina and then health.

    Bleeding

    Damages the player over time.

    Blinded

    Blurs the player's screen.

    BodyshotReduction

    Reduces damage taken by body shots.

    Burned

    Increases damage the player receives. Does not apply any standalone damage.

    CardiacArrest

    Effect given to player after being hurt by SCP-049.

    Concussed

    Blurs the player's screen while rotating.

    Corroding

    Effect given to player after being hurt by SCP-106.

    DamageReduction

    Reduces overall damage taken.

    Deafened

    Deafens the player.

    Decontaminating

    Removes 10% of the player's health per second.

    Disabled

    Slows down the player's movement.

    Ensnared

    Prevents the player from moving.

    Exhausted

    Halves the player's maximum stamina and stamina regeneration rate.

    Flashed

    Flashes the player.

    Ghostly

    Makes the player nearly invisible, and allows them to pass through doors.

    Hemorrhage

    Drains the player's health while sprinting.

    Hypothermia

    Cause the player to slowly take damage, reduces bullet accuracy, and increases item pickup time.

    InsufficientLighting

    Cause the lighting in the facility to dim heavily for the player.

    Invigorated

    Reduces the player's FOV, gives infinite stamina and gives the effect of underwater sound.

    Invisible

    Makes the player invisible.

    Marshmallow

    Makes you a marshmallow guy.

    MovementBoost

    Increases movement speed.

    None

    This EffectType do not exist it's only use when not found or error.

    PocketCorroding

    Teleports the player to the pocket dimension and drains health until the player escapes or is killed. The amount of damage recieved increases the longer the effect is applied.

    Poisoned

    Damages the player every 5 seconds, starting low and increasing over time.

    RainbowTaste

    Reduces the severity of negative effects.

    Scanned

    The effect that SCP-079 gives the scanned player with the Breach Scanner.

    Scp1853

    Increases the player's motor function, causing the player to reduce the weapon draw time, reload spead, item pickup speed, and medical item usage.

    Scp207

    Increases the speed of the player while also draining health.

    SeveredHands

    Drops the player's current item, disables interaction with objects, and deals damage while effect is active.

    SilentWalk

    Reduces walking sound by 10%.

    SinkHole

    Slows down the player's movement with the SCP-106 sinkhole effect.

    SoundtrackMute

    Disable ambient sound.

    SpawnProtected

    Protects players from enemy damage if the config is enabled.

    Stained

    Prevents the player from sprinting and reduces movement speed by 20%.

    Strangled

    The effect that is given to the player when getting attacked by SCP-3114's Strangle ability.

    Traumatized

    Make Scp106 able to see you when he is in the ground (stalking), causes the player's screens to become monochromatic when seeing Scp106, and instantly killed if attacked by Scp106.

    Vitality

    Causes the player to become gain immunity to certain negative status effects.

    See Also
    TryGetEffectType(StatusEffectBase, out EffectType)
    TryGetType(EffectType, System.Type)

    Extension Methods

    EffectTypeExtension.Type()
    EffectTypeExtension.TryGetType(Type)
    EffectTypeExtension.IsHarmful()
    EffectTypeExtension.IsHealing()
    EffectTypeExtension.IsNegative()
    EffectTypeExtension.IsPositive()
    EffectTypeExtension.IsMovement()
    EffectTypeExtension.IsDisplayed()
    EffectTypeExtension.GetCategories()
    ReflectionExtensions.CopyProperties(Object)
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