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    Class ScpDamageHandler

    A wrapper to easily manipulate the behavior of PlayerStatsSystem.DamageHandlerBase.

    Inheritance
    System.Object
    DamageHandlerBase
    DamageHandler
    ScpDamageHandler
    Inherited Members
    DamageHandler.Target
    DamageHandler.Attacker
    DamageHandler.TargetFootprint
    DamageHandler.AttackerFootprint
    DamageHandler.Damage
    DamageHandler.StartVelocity
    DamageHandler.DealtHealthDamage
    DamageHandler.AbsorbedAhpDamage
    DamageHandler.ApplyDamage(Player)
    DamageHandler.ToString()
    DamageHandlerBase.Base
    DamageHandlerBase.CassieDeathAnnouncement
    DamageHandlerBase.ServerLogsText
    DamageHandlerBase.DeathTranslation
    DamageHandlerBase.ProcessDamage(Player)
    DamageHandlerBase.As<T>()
    DamageHandlerBase.BaseAs<T>()
    DamageHandlerBase.Is<T>(T)
    DamageHandlerBase.BaseIs<T>(T)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.API.Features.DamageHandlers
    Assembly: Exiled.API.dll
    Syntax
    public sealed class ScpDamageHandler : DamageHandler

    Constructors

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    ScpDamageHandler(Player, DamageHandlerBase)

    Initializes a new instance of the ScpDamageHandler class.

    Declaration
    public ScpDamageHandler(Player target, DamageHandlerBase baseHandler)
    Parameters
    Type Name Description
    Player target

    The target to be set.

    PlayerStatsSystem.DamageHandlerBase baseHandler

    Properties

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    Type

    Declaration
    public override DamageType Type { get; }
    Property Value
    Type Description
    DamageType
    Overrides
    DamageHandlerBase.Type

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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