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    Class BasicDoor

    Represents a basic interactable door.

    Inheritance
    System.Object
    TypeCastObject<Door>
    Door
    BasicDoor
    BasicNonInteractableDoor
    BreakableDoor
    ElevatorDoor
    Gate
    Implements
    IWrapper<Interactables.Interobjects.DoorUtils.DoorVariant>
    IWorldSpace
    IPosition
    IRotation
    Inherited Members
    Door.List
    Door.GameObject
    Door.Transform
    Door.Type
    Door.Room
    Door.Rooms
    Door.IsFullyClosed
    Door.IsFullyOpen
    Door.IsMoving
    Door.ExactState
    Door.IsConsideredOpen
    Door.IsOpen
    Door.IsGate
    Door.IsCheckpoint
    Door.IsElevator
    Door.IsDamageable
    Door.IsNonInteractable
    Door.IsPartOfCheckpoint
    Door.IsKeycardDoor
    Door.KeycardPermissions
    Door.Position
    Door.AllowsScp106
    Door.IsLocked
    Door.DoorLockType
    Door.InstanceId
    Door.Nametag
    Door.Name
    Door.RequiredPermissions
    Door.Rotation
    Door.Scale
    Door.Zone
    Door.Get(DoorVariant)
    Door.Get(String)
    Door.Get(GameObject)
    Door.Get(Func<Door, Boolean>)
    Door.Get(DoorType)
    Door.GetClosest(Vector3, Single)
    Door.Random(ZoneType, Boolean)
    Door.LockAll(Single, ZoneType, DoorLockType)
    Door.LockAll(Single, IEnumerable<ZoneType>, DoorLockType)
    Door.LockAll(Single, DoorLockType)
    Door.UnlockAll()
    Door.UnlockAll(ZoneType)
    Door.UnlockAll(IEnumerable<ZoneType>)
    Door.UnlockAll(Func<Door, Boolean>)
    Door.PlaySound(DoorBeepType)
    Door.ChangeLock(DoorLockType)
    Door.Lock(Single, DoorLockType)
    Door.Unlock()
    Door.Unlock(Single, DoorLockType)
    Door.IsAllowToInteract(Player)
    Door.ToString()
    TypeCastObject<Door>.Cast<TObject>()
    TypeCastObject<Door>.Cast<TObject>(TObject)
    TypeCastObject<Door>.As<TObject>()
    TypeCastObject<Door>.Is<TObject>(TObject)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.API.Features.Doors
    Assembly: Exiled.API.dll
    Syntax
    public class BasicDoor : Door, IWrapper<DoorVariant>, IWorldSpace, IPosition, IRotation

    Constructors

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    BasicDoor(BasicDoor, List<Room>)

    Initializes a new instance of the BasicDoor class.

    Declaration
    public BasicDoor(BasicDoor door, List<Room> room)
    Parameters
    Type Name Description
    Interactables.Interobjects.BasicDoor door

    The base Interactables.Interobjects.BasicDoor for this door.

    System.Collections.Generic.List<Room> room

    The Room's for this door.

    Properties

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    Base

    Gets the base Interactables.Interobjects.BasicDoor.

    Declaration
    public BasicDoor Base { get; }
    Property Value
    Type Description
    Interactables.Interobjects.BasicDoor
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    Cooldown

    Gets or sets the total cooldown before door can be triggered again.

    Declaration
    public float Cooldown { get; set; }
    Property Value
    Type Description
    System.Single
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    RemainingCooldown

    Gets or sets the remaining cooldown before door can be triggered again.

    Declaration
    public float RemainingCooldown { get; set; }
    Property Value
    Type Description
    System.Single
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    Scp106Colliders

    Gets the list with all SCP-106's colliders.

    Declaration
    public IEnumerable<Collider> Scp106Colliders { get; }
    Property Value
    Type Description
    System.Collections.Generic.IEnumerable<UnityEngine.Collider>

    Implements

    IWrapper<T>
    IWorldSpace
    IPosition
    IRotation

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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