Search Results for

    Show / Hide Table of Contents

    Class BasicNonInteractableDoor

    Represents a basic non-interactable door.

    Inheritance
    System.Object
    TypeCastObject<Door>
    Door
    BasicDoor
    BasicNonInteractableDoor
    Implements
    IWrapper<Interactables.Interobjects.DoorUtils.DoorVariant>
    IWorldSpace
    IPosition
    IRotation
    INonInteractableDoor
    Inherited Members
    BasicDoor.Scp106Colliders
    BasicDoor.Cooldown
    BasicDoor.RemainingCooldown
    Door.List
    Door.GameObject
    Door.Transform
    Door.Type
    Door.Room
    Door.Rooms
    Door.IsFullyClosed
    Door.IsFullyOpen
    Door.IsMoving
    Door.ExactState
    Door.IsConsideredOpen
    Door.IsOpen
    Door.IsGate
    Door.IsCheckpoint
    Door.IsElevator
    Door.IsDamageable
    Door.IsNonInteractable
    Door.IsPartOfCheckpoint
    Door.IsKeycardDoor
    Door.KeycardPermissions
    Door.Position
    Door.AllowsScp106
    Door.IsLocked
    Door.DoorLockType
    Door.InstanceId
    Door.Nametag
    Door.Name
    Door.RequiredPermissions
    Door.Rotation
    Door.Scale
    Door.Zone
    Door.Get(DoorVariant)
    Door.Get(String)
    Door.Get(GameObject)
    Door.Get(Func<Door, Boolean>)
    Door.Get(DoorType)
    Door.GetClosest(Vector3, Single)
    Door.Random(ZoneType, Boolean)
    Door.LockAll(Single, ZoneType, DoorLockType)
    Door.LockAll(Single, IEnumerable<ZoneType>, DoorLockType)
    Door.LockAll(Single, DoorLockType)
    Door.UnlockAll()
    Door.UnlockAll(ZoneType)
    Door.UnlockAll(IEnumerable<ZoneType>)
    Door.UnlockAll(Func<Door, Boolean>)
    Door.PlaySound(DoorBeepType)
    Door.ChangeLock(DoorLockType)
    Door.Lock(Single, DoorLockType)
    Door.Unlock()
    Door.Unlock(Single, DoorLockType)
    Door.IsAllowToInteract(Player)
    Door.ToString()
    TypeCastObject<Door>.Cast<TObject>()
    TypeCastObject<Door>.Cast<TObject>(TObject)
    TypeCastObject<Door>.As<TObject>()
    TypeCastObject<Door>.Is<TObject>(TObject)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.API.Features.Doors
    Assembly: Exiled.API.dll
    Syntax
    public class BasicNonInteractableDoor : BasicDoor, IWrapper<DoorVariant>, IWorldSpace, IPosition, IRotation, INonInteractableDoor

    Constructors

    | Improve this Doc View Source

    BasicNonInteractableDoor(BasicNonInteractableDoor, List<Room>)

    Initializes a new instance of the BasicNonInteractableDoor class.

    Declaration
    public BasicNonInteractableDoor(BasicNonInteractableDoor door, List<Room> room)
    Parameters
    Type Name Description
    Interactables.Interobjects.BasicNonInteractableDoor door

    The base Interactables.Interobjects.BasicNonInteractableDoor for this door.

    System.Collections.Generic.List<Room> room

    The Room's for this door.

    Properties

    | Improve this Doc View Source

    Base

    Gets the base Interactables.Interobjects.BasicNonInteractableDoor.

    Declaration
    public BasicNonInteractableDoor Base { get; }
    Property Value
    Type Description
    Interactables.Interobjects.BasicNonInteractableDoor
    | Improve this Doc View Source

    IgnoreLockdowns

    Declaration
    public bool IgnoreLockdowns { get; set; }
    Property Value
    Type Description
    System.Boolean
    | Improve this Doc View Source

    IgnoreRemoteAdmin

    Declaration
    public bool IgnoreRemoteAdmin { get; set; }
    Property Value
    Type Description
    System.Boolean

    Implements

    IWrapper<T>
    IWorldSpace
    IPosition
    IRotation
    INonInteractableDoor

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
    • Improve this Doc
    • View Source
    In This Article
    Back to top Generated by DocFX