Class CustomRole
The custom role base class.
Inheritance
Inherited Members
Namespace: Exiled.CustomRoles.API.Features
Assembly: Exiled.CustomRoles.dll
Syntax
public abstract class CustomRole
Properties
| Improve this Doc View SourceAbilityUsage
Gets or sets a System.String for the ability usage help sent to players in the player console.
Declaration
public virtual string AbilityUsage { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Ammo
Gets or sets the starting ammo for the role.
Declaration
public virtual Dictionary<AmmoType, ushort> Ammo { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.Dictionary<AmmoType, System.UInt16> |
Broadcast
Gets or sets a value indicating broadcast that will be shown to the player.
Declaration
public virtual Broadcast Broadcast { get; set; }
Property Value
Type | Description |
---|---|
Broadcast |
ConsoleMessage
Gets or sets a System.String for the console message given to players when they receive a role.
Declaration
public virtual string ConsoleMessage { get; set; }
Property Value
Type | Description |
---|---|
System.String |
CustomAbilities
Gets or sets a list of the roles custom abilities.
Declaration
public virtual List<CustomAbility> CustomAbilities { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<CustomAbility> |
CustomInfo
Gets or sets the CustomInfo of this role.
Declaration
public abstract string CustomInfo { get; set; }
Property Value
Type | Description |
---|---|
System.String |
CustomRoleFFMultiplier
Gets or sets a System.Collections.Generic.Dictionary<TKey, TValue> containing cached System.String and their System.Collections.Generic.Dictionary<TKey, TValue> which is cached Role with FF multiplier.
Declaration
public virtual Dictionary<RoleTypeId, float> CustomRoleFFMultiplier { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.Dictionary<PlayerRoles.RoleTypeId, System.Single> |
Description
Gets or sets the description of this role.
Declaration
public abstract string Description { get; set; }
Property Value
Type | Description |
---|---|
System.String |
DisplayCustomItemMessages
Gets or sets a value indicating whether players will receive a message for getting a custom item, when gaining it through the inventory config for this role.
Declaration
public virtual bool DisplayCustomItemMessages { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Id
Gets or sets the custom RoleID of the role.
Declaration
public abstract uint Id { get; set; }
Property Value
Type | Description |
---|---|
System.UInt32 |
IgnoreSpawnSystem
Gets or sets a value indicating whether the spawn system is ignored for this role or not.
Declaration
public virtual bool IgnoreSpawnSystem { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Inventory
Gets or sets the starting inventory for the role.
Declaration
public virtual List<string> Inventory { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<System.String> |
KeepInventoryOnSpawn
Gets or sets a value indicating whether players keep their current inventory when gaining this role.
Declaration
public virtual bool KeepInventoryOnSpawn { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
KeepPositionOnSpawn
Gets or sets a value indicating whether players keep their current position when gaining this role.
Declaration
public virtual bool KeepPositionOnSpawn { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
KeepRoleOnChangingRole
Gets or sets a value indicating whether players keep this Custom Role when they switch roles: Class-D -> Scientist for example.
Declaration
public virtual bool KeepRoleOnChangingRole { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
KeepRoleOnDeath
Gets or sets a value indicating whether players keep this role when they die.
Declaration
public virtual bool KeepRoleOnDeath { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
MaxHealth
Gets or sets the max Health for the role.
Declaration
public abstract int MaxHealth { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Name
Gets or sets the name of this role.
Declaration
public abstract string Name { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Registered
Gets a list of all registered custom roles.
Declaration
public static HashSet<CustomRole> Registered { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.HashSet<CustomRole> |
RemovalKillsPlayer
Gets or sets a value indicating whether players die when this role is removed.
Declaration
public virtual bool RemovalKillsPlayer { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Role
Gets or sets the PlayerRoles.RoleTypeId to spawn this role as.
Declaration
public virtual RoleTypeId Role { get; set; }
Property Value
Type | Description |
---|---|
PlayerRoles.RoleTypeId |
Scale
Gets or sets a value indicating the Player's size.
Declaration
public virtual Vector3 Scale { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector3 |
SpawnChance
Gets or sets a value indicating the Spawn Chance of the Role.
Declaration
public virtual float SpawnChance { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
SpawnProperties
Gets or sets the possible spawn locations for this role.
Declaration
public virtual SpawnProperties SpawnProperties { get; set; }
Property Value
Type | Description |
---|---|
SpawnProperties |
TrackedPlayers
Gets all of the players currently set to this role.
Declaration
[YamlIgnore]
public HashSet<Player> TrackedPlayers { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.HashSet<Player> |
Methods
| Improve this Doc View SourceAddRole(Player)
Handles setup of the role, including spawn location, inventory and registering event handlers and add FF rules.
Declaration
public virtual void AddRole(Player player)
Parameters
Type | Name | Description |
---|---|---|
Player | player | The Player to add the role to. |
Check(Player)
Checks if the given player has this role.
Declaration
public virtual bool Check(Player player)
Parameters
Type | Name | Description |
---|---|---|
Player | player | The Player to check. |
Returns
Type | Description |
---|---|
System.Boolean | True if the player has this role. |
Destroy()
Destroys this role manager.
Declaration
public virtual void Destroy()
ForceSyncSetPlayerFriendlyFire(CustomRole, Player)
Force sync CustomRole Friendly Fire with Player (Set to).
Declaration
public static void ForceSyncSetPlayerFriendlyFire(CustomRole roleToSync, Player player)
Parameters
Type | Name | Description |
---|---|---|
CustomRole | roleToSync | CustomRole to sync with player. |
Player | player | Player Player to add custom role to. |
Get(String)
Gets a CustomRole by name.
Declaration
public static CustomRole Get(string name)
Parameters
Type | Name | Description |
---|---|---|
System.String | name | The name of the role to get. |
Returns
Type | Description |
---|---|
CustomRole | The role, or null if it doesn't exist. |
Get(Type)
Gets a CustomRole by type.
Declaration
public static CustomRole Get(Type t)
Parameters
Type | Name | Description |
---|---|---|
System.Type | t | The System.Type to get. |
Returns
Type | Description |
---|---|
CustomRole | The role, or null if it doesn't exist. |
Get(UInt32)
Gets a CustomRole by ID.
Declaration
public static CustomRole Get(uint id)
Parameters
Type | Name | Description |
---|---|---|
System.UInt32 | id | The ID of the role to get. |
Returns
Type | Description |
---|---|
CustomRole | The role, or null if it doesn't exist. |
GetSpawnPosition()
Gets a random UnityEngine.Vector3 from SpawnProperties.
Declaration
protected Vector3 GetSpawnPosition()
Returns
Type | Description |
---|---|
UnityEngine.Vector3 | The chosen spawn location. |
Init()
Initializes this role manager.
Declaration
public virtual void Init()
RegisterRoles(Boolean, Object)
Registers all the CustomRole's present in the current assembly.
Declaration
public static IEnumerable<CustomRole> RegisterRoles(bool skipReflection = false, object overrideClass = null)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | skipReflection | Whether or not reflection is skipped (more efficient if you are not using your custom item classes as config objects). |
System.Object | overrideClass | The class to search properties for, if different from the plugin's config class. |
Returns
Type | Description |
---|---|
System.Collections.Generic.IEnumerable<CustomRole> | A System.Collections.Generic.IEnumerable<T> of CustomRole which contains all registered CustomRole's. |
RegisterRoles(Boolean, Object, Boolean, Assembly)
Registers all the CustomRole's present in the current assembly.
Declaration
public static IEnumerable<CustomRole> RegisterRoles(bool skipReflection = false, object overrideClass = null, bool inheritAttributes = true, Assembly assembly = null)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | skipReflection | Whether or not reflection is skipped (more efficient if you are not using your custom item classes as config objects). |
System.Object | overrideClass | The class to search properties for, if different from the plugin's config class. |
System.Boolean | inheritAttributes | Whether or not inherited attributes should be taken into account for registration. |
System.Reflection.Assembly | assembly | Assembly which is calling this method. |
Returns
Type | Description |
---|---|
System.Collections.Generic.IEnumerable<CustomRole> | A System.Collections.Generic.IEnumerable<T> of CustomRole which contains all registered CustomRole's. |
RegisterRoles(IEnumerable<Type>, Boolean, Boolean, Object)
Registers all the CustomRole's present in the current assembly.
Declaration
public static IEnumerable<CustomRole> RegisterRoles(IEnumerable<Type> targetTypes, bool isIgnored = false, bool skipReflection = false, object overrideClass = null)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.IEnumerable<System.Type> | targetTypes | The System.Collections.Generic.IEnumerable<T> of System.Type containing the target types. |
System.Boolean | isIgnored | A value indicating whether the target types should be ignored. |
System.Boolean | skipReflection | Whether or not reflection is skipped (more efficient if you are not using your custom item classes as config objects). |
System.Object | overrideClass | The class to search properties for, if different from the plugin's config class. |
Returns
Type | Description |
---|---|
System.Collections.Generic.IEnumerable<CustomRole> | A System.Collections.Generic.IEnumerable<T> of CustomRole which contains all registered CustomRole's. |
RemoveRole(Player)
Removes the role from a specific player and FF rules.
Declaration
public virtual void RemoveRole(Player player)
Parameters
Type | Name | Description |
---|---|---|
Player | player | The Player to remove the role from. |
RoleAdded(Player)
Called after the role has been added to the player.
Declaration
protected virtual void RoleAdded(Player player)
Parameters
Type | Name | Description |
---|---|---|
Player | player | The Player the role was added to. |
RoleRemoved(Player)
Called 1 frame before the role is removed from the player.
Declaration
protected virtual void RoleRemoved(Player player)
Parameters
Type | Name | Description |
---|---|---|
Player | player | The Player the role was removed from. |
SetFriendlyFire(RoleTypeId, Single)
Tries to add PlayerRoles.RoleTypeId to CustomRole FriendlyFire rules.
Declaration
public void SetFriendlyFire(RoleTypeId roleToAdd, float ffMult)
Parameters
Type | Name | Description |
---|---|---|
PlayerRoles.RoleTypeId | roleToAdd | Role to add. |
System.Single | ffMult | Friendly fire multiplier. |
SetFriendlyFire(KeyValuePair<RoleTypeId, Single>)
Wrapper to call SetFriendlyFire(RoleTypeId, Single).
Declaration
public void SetFriendlyFire(KeyValuePair<RoleTypeId, float> roleFF)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.KeyValuePair<PlayerRoles.RoleTypeId, System.Single> | roleFF | Role with FF to add even if it exists. |
ShowBroadcast(Player)
Shows the spawn broadcast to the player.
Declaration
protected virtual void ShowBroadcast(Player player)
Parameters
Type | Name | Description |
---|---|---|
Player | player | The Player to show the message to. |
ShowMessage(Player)
Shows the spawn message to the player.
Declaration
protected virtual void ShowMessage(Player player)
Parameters
Type | Name | Description |
---|---|---|
Player | player | The Player to show the message to. |
SubscribeEvents()
Called when the role is initialized to setup internal events.
Declaration
protected virtual void SubscribeEvents()
SyncPlayerFriendlyFire(CustomRole, Player, Boolean)
ResyncCustomRole Friendly Fire with Player (Append, or Overwrite).
Declaration
public static void SyncPlayerFriendlyFire(CustomRole roleToSync, Player player, bool overwrite = false)
Parameters
Type | Name | Description |
---|---|---|
CustomRole | roleToSync | CustomRole to sync with player. |
Player | player | Player Player to add custom role to. |
System.Boolean | overwrite | System.Boolean whether to force sync (Overwriting previous information). |
TryAddFriendlyFire(RoleTypeId, Single)
Tries to add PlayerRoles.RoleTypeId to CustomRole FriendlyFire rules.
Declaration
public bool TryAddFriendlyFire(RoleTypeId roleToAdd, float ffMult)
Parameters
Type | Name | Description |
---|---|---|
PlayerRoles.RoleTypeId | roleToAdd | Role to add. |
System.Single | ffMult | Friendly fire multiplier. |
Returns
Type | Description |
---|---|
System.Boolean | Whether the item was able to be added. |
TryAddFriendlyFire(Dictionary<RoleTypeId, Single>, Boolean)
Tries to add PlayerRoles.RoleTypeId to CustomRole FriendlyFire rules.
Declaration
public bool TryAddFriendlyFire(Dictionary<RoleTypeId, float> ffRules, bool overwrite = false)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.Dictionary<PlayerRoles.RoleTypeId, System.Single> | ffRules | Roles to add with friendly fire values. |
System.Boolean | overwrite | Whether to overwrite current values if they exist. |
Returns
Type | Description |
---|---|
System.Boolean | Whether the item was able to be added. |
TryAddFriendlyFire(KeyValuePair<RoleTypeId, Single>)
Tries to add PlayerRoles.RoleTypeId to CustomRole FriendlyFire rules.
Declaration
public bool TryAddFriendlyFire(KeyValuePair<RoleTypeId, float> pairedRoleFF)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.KeyValuePair<PlayerRoles.RoleTypeId, System.Single> | pairedRoleFF | Role FF multiplier to add. |
Returns
Type | Description |
---|---|
System.Boolean | Whether the item was able to be added. |
TryAddItem(Player, String)
Tries to add an item to the player's inventory by name.
Declaration
protected bool TryAddItem(Player player, string itemName)
Parameters
Type | Name | Description |
---|---|---|
Player | player | The Player to try giving the item to. |
System.String | itemName | The name of the item to try adding. |
Returns
Type | Description |
---|---|
System.Boolean | Whether or not the item was able to be added. |
TryGet(Player, out IReadOnlyCollection<CustomRole>)
Tries to get a System.Collections.Generic.IReadOnlyCollection<T> of the specified Player's CustomRoles.
Declaration
public static bool TryGet(Player player, out IReadOnlyCollection<CustomRole> customRoles)
Parameters
Type | Name | Description |
---|---|---|
Player | player | The player to check. |
System.Collections.Generic.IReadOnlyCollection<CustomRole> | customRoles | The custom roles the player has. |
Returns
Type | Description |
---|---|
System.Boolean | True if the player has custom roles. |
Exceptions
Type | Condition |
---|---|
System.ArgumentNullException | If the player is null. |
TryGet(String, out CustomRole)
Tries to get a CustomRole by name.
Declaration
public static bool TryGet(string name, out CustomRole customRole)
Parameters
Type | Name | Description |
---|---|---|
System.String | name | The name of the role to get. |
CustomRole | customRole | The custom role. |
Returns
Type | Description |
---|---|
System.Boolean | True if the role exists. |
Exceptions
Type | Condition |
---|---|
System.ArgumentNullException | If the name is null or an empty string. |
TryGet(Type, out CustomRole)
Tries to get a CustomRole by name.
Declaration
public static bool TryGet(Type t, out CustomRole customRole)
Parameters
Type | Name | Description |
---|---|---|
System.Type | t | The System.Type of the role to get. |
CustomRole | customRole | The custom role. |
Returns
Type | Description |
---|---|
System.Boolean | True if the role exists. |
Exceptions
Type | Condition |
---|---|
System.ArgumentNullException | If the name is null or an empty string. |
TryGet(UInt32, out CustomRole)
Tries to get a CustomRole by
Declaration
public static bool TryGet(uint id, out CustomRole customRole)
Parameters
Type | Name | Description |
---|---|---|
System.UInt32 | id | The ID of the role to get. |
CustomRole | customRole | The custom role. |
Returns
Type | Description |
---|---|
System.Boolean | True if the role exists. |
UnregisterRoles()
Unregisters all the CustomRole's present in the current assembly.
Declaration
public static IEnumerable<CustomRole> UnregisterRoles()
Returns
Type | Description |
---|---|
System.Collections.Generic.IEnumerable<CustomRole> | A System.Collections.Generic.IEnumerable<T> of CustomRole which contains all unregistered CustomRole's. |
UnregisterRoles(IEnumerable<CustomRole>, Boolean)
Unregisters all the CustomRole's present in the current assembly.
Declaration
public static IEnumerable<CustomRole> UnregisterRoles(IEnumerable<CustomRole> targetRoles, bool isIgnored = false)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.IEnumerable<CustomRole> | targetRoles | The System.Collections.Generic.IEnumerable<T> of CustomRole containing the target roles. |
System.Boolean | isIgnored | A value indicating whether the target roles should be ignored. |
Returns
Type | Description |
---|---|
System.Collections.Generic.IEnumerable<CustomRole> | A System.Collections.Generic.IEnumerable<T> of CustomRole which contains all unregistered CustomRole's. |
UnregisterRoles(IEnumerable<Type>, Boolean)
Unregisters all the CustomRole's present in the current assembly.
Declaration
public static IEnumerable<CustomRole> UnregisterRoles(IEnumerable<Type> targetTypes, bool isIgnored = false)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.IEnumerable<System.Type> | targetTypes | The System.Collections.Generic.IEnumerable<T> of System.Type containing the target types. |
System.Boolean | isIgnored | A value indicating whether the target types should be ignored. |
Returns
Type | Description |
---|---|
System.Collections.Generic.IEnumerable<CustomRole> | A System.Collections.Generic.IEnumerable<T> of CustomRole which contains all unregistered CustomRole's. |
UnsubscribeEvents()
Called when the role is destroyed to unsubscribe internal event handlers.
Declaration
protected virtual void UnsubscribeEvents()