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    Class FlashGrenade

    A wrapper class for InventorySystem.Items.ThrowableProjectiles.FlashbangGrenade.

    Inheritance
    System.Object
    TypeCastObject<Item>
    Item
    Throwable
    FlashGrenade
    Implements
    IWrapper<InventorySystem.Items.ItemBase>
    IWrapper<InventorySystem.Items.ThrowableProjectiles.ThrowableItem>
    Inherited Members
    Throwable.Base
    Throwable.PinPullTime
    Throwable.Repickable
    Throwable.Throw(Boolean)
    Item.List
    Item.Serial
    Item.IsInInventory
    Item.Scale
    Item.Type
    Item.Category
    Item.TierFlags
    Item.Weight
    Item.IsAmmo
    Item.IsArmor
    Item.IsKeycard
    Item.IsConsumable
    Item.IsThrowable
    Item.IsUsable
    Item.IsWeapon
    Item.IsLightEmitter
    Item.IsDisarmer
    Item.Owner
    Item.Get(ItemBase)
    Item.Get(UInt16)
    Item.Create(ItemType, Player)
    Item.Give(Player)
    Item.Destroy()
    Item.CreatePickup(Vector3, Quaternion, Boolean)
    Item.ChangeItemOwner(Player, Player)
    TypeCastObject<Item>.Cast<TObject>()
    TypeCastObject<Item>.Cast<TObject>(TObject)
    TypeCastObject<Item>.As<TObject>()
    TypeCastObject<Item>.Is<TObject>(TObject)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.API.Features.Items
    Assembly: Exiled.API.dll
    Syntax
    public class FlashGrenade : Throwable, IWrapper<ItemBase>, IWrapper<ThrowableItem>

    Constructors

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    FlashGrenade(ThrowableItem)

    Initializes a new instance of the FlashGrenade class.

    Declaration
    public FlashGrenade(ThrowableItem itemBase)
    Parameters
    Type Name Description
    InventorySystem.Items.ThrowableProjectiles.ThrowableItem itemBase

    The base InventorySystem.Items.ThrowableProjectiles.ThrowableItem class.

    Properties

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    AdditionalBlindedEffect

    Gets or sets the additional duration of the Blinded effect.

    Declaration
    public float AdditionalBlindedEffect { get; set; }
    Property Value
    Type Description
    System.Single
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    FuseTime

    Gets or sets how long the fuse will last.

    Declaration
    public float FuseTime { get; set; }
    Property Value
    Type Description
    System.Single
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    MinimalDurationEffect

    Gets or sets the minimum duration of player can take the effect.

    Declaration
    public float MinimalDurationEffect { get; set; }
    Property Value
    Type Description
    System.Single
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    Projectile

    Gets a FlashbangProjectile to change grenade properties.

    Declaration
    public FlashbangProjectile Projectile { get; }
    Property Value
    Type Description
    FlashbangProjectile
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    SurfaceDistanceIntensifier

    Gets or sets the how mush the flash grenade going to be intensified when explode at Surface.

    Declaration
    public float SurfaceDistanceIntensifier { get; set; }
    Property Value
    Type Description
    System.Single

    Methods

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    Clone()

    Clones current FlashGrenade object.

    Declaration
    public override Item Clone()
    Returns
    Type Description
    Item

    New FlashGrenade object.

    Overrides
    Throwable.Clone()
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    SpawnActive(Vector3, Player)

    Spawns an active grenade on the map at the specified location.

    Declaration
    public FlashbangProjectile SpawnActive(Vector3 position, Player owner = null)
    Parameters
    Type Name Description
    UnityEngine.Vector3 position

    The location to spawn the grenade.

    Player owner

    Optional: The Player owner of the grenade.

    Returns
    Type Description
    FlashbangProjectile

    Spawned grenade.

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    ToString()

    Returns the FlashGrenade in a human readable format.

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String

    A string containing FlashGrenade-related data.

    Overrides
    Throwable.ToString()

    Implements

    IWrapper<T>
    IWrapper<T>

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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