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    Class FlashbangProjectile

    A wrapper class for FlashbangGrenade.

    Inheritance
    System.Object
    TypeCastObject<Pickup>
    Pickup
    Projectile
    TimeGrenadeProjectile
    EffectGrenadeProjectile
    FlashbangProjectile
    Implements
    IWrapper<InventorySystem.Items.Pickups.ItemPickupBase>
    IWorldSpace
    IPosition
    IRotation
    IWrapper<InventorySystem.Items.ThrowableProjectiles.ThrownProjectile>
    IWrapper<InventorySystem.Items.ThrowableProjectiles.TimeGrenade>
    IWrapper<InventorySystem.Items.ThrowableProjectiles.EffectGrenade>
    IWrapper<InventorySystem.Items.ThrowableProjectiles.FlashbangGrenade>
    Inherited Members
    TimeGrenadeProjectile.IsAlreadyDetonated
    TimeGrenadeProjectile.FuseTime
    TimeGrenadeProjectile.IsActive
    TimeGrenadeProjectile.Explode()
    Projectile.ProjectileType
    Projectile.Create(ProjectileType)
    Projectile.Spawn(Projectile, Vector3, Quaternion, Boolean, Player)
    Projectile.CreateAndSpawn(ProjectileType, Vector3, Quaternion, Boolean, Player)
    Projectile.Activate()
    Projectile.Spawn(Vector3, Quaternion, Boolean, Player)
    Pickup.List
    Pickup.GameObject
    Pickup.Transform
    Pickup.Rigidbody
    Pickup.Room
    Pickup.PhysicsModule
    Pickup.Serial
    Pickup.Scale
    Pickup.Weight
    Pickup.PickupTime
    Pickup.Type
    Pickup.IsLocked
    Pickup.Info
    Pickup.PreviousOwner
    Pickup.InUse
    Pickup.Position
    Pickup.RelativePosition
    Pickup.Rotation
    Pickup.IsSpawned
    Pickup.Get(ItemPickupBase)
    Pickup.Get(UInt16)
    Pickup.Get(GameObject)
    Pickup.Get(IEnumerable<ItemPickupBase>)
    Pickup.Get(ItemType)
    Pickup.Get(IEnumerable<GameObject>)
    Pickup.Get<T>(IEnumerable<ItemPickupBase>)
    Pickup.Get<T>(ItemType)
    Pickup.Get<T>(IEnumerable<GameObject>)
    Pickup.Create(ItemType)
    Pickup.CreateAndSpawn(ItemType, Vector3, Quaternion, Player)
    Pickup.Spawn(Pickup, Vector3, Quaternion, Player)
    Pickup.PickupTimeForPlayer(Player)
    Pickup.Spawn()
    Pickup.Spawn(Vector3, Quaternion, Player)
    Pickup.UnSpawn()
    Pickup.Destroy()
    Pickup.Clone()
    Pickup.InitializeProperties(ItemBase)
    TypeCastObject<Pickup>.Cast<TObject>()
    TypeCastObject<Pickup>.Cast<TObject>(TObject)
    TypeCastObject<Pickup>.As<TObject>()
    TypeCastObject<Pickup>.Is<TObject>(TObject)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.API.Features.Pickups.Projectiles
    Assembly: Exiled.API.dll
    Syntax
    public class FlashbangProjectile : EffectGrenadeProjectile, IWrapper<ItemPickupBase>, IWorldSpace, IPosition, IRotation, IWrapper<ThrownProjectile>, IWrapper<TimeGrenade>, IWrapper<EffectGrenade>, IWrapper<FlashbangGrenade>

    Constructors

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    FlashbangProjectile(FlashbangGrenade)

    Initializes a new instance of the FlashbangProjectile class.

    Declaration
    public FlashbangProjectile(FlashbangGrenade pickupBase)
    Parameters
    Type Name Description
    InventorySystem.Items.ThrowableProjectiles.FlashbangGrenade pickupBase

    The base InventorySystem.Items.ThrowableProjectiles.FlashbangGrenade class.

    Properties

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    AdditionalBlindedEffect

    Gets or sets the additional duration of the Blinded effect.

    Declaration
    public float AdditionalBlindedEffect { get; set; }
    Property Value
    Type Description
    System.Single
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    Base

    Gets the InventorySystem.Items.ThrowableProjectiles.FlashbangGrenade that this class is encapsulating.

    Declaration
    public FlashbangGrenade Base { get; }
    Property Value
    Type Description
    InventorySystem.Items.ThrowableProjectiles.FlashbangGrenade
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    MinimalDurationEffect

    Gets or sets the minimum duration of player can take the effect.

    Declaration
    public float MinimalDurationEffect { get; set; }
    Property Value
    Type Description
    System.Single
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    SurfaceDistanceIntensifier

    Gets or sets the how much the flashbang going to be intensified when exploding on Surface.

    Declaration
    public float SurfaceDistanceIntensifier { get; set; }
    Property Value
    Type Description
    System.Single

    Methods

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    ToString()

    Returns the FlashbangPickup in a human readable format.

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String

    A string containing FlashbangPickup-related data.

    Overrides
    EffectGrenadeProjectile.ToString()

    Implements

    IWrapper<T>
    IWorldSpace
    IPosition
    IRotation
    IWrapper<T>
    IWrapper<T>
    IWrapper<T>
    IWrapper<T>

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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