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    Class EffectGrenadeProjectile

    A wrapper class for EffectGrenade.

    Inheritance
    System.Object
    TypeCastObject<Pickup>
    Pickup
    Projectile
    TimeGrenadeProjectile
    EffectGrenadeProjectile
    ExplosionGrenadeProjectile
    FlashbangProjectile
    Scp2176Projectile
    Implements
    IWrapper<InventorySystem.Items.Pickups.ItemPickupBase>
    IWorldSpace
    IPosition
    IRotation
    IWrapper<InventorySystem.Items.ThrowableProjectiles.ThrownProjectile>
    IWrapper<InventorySystem.Items.ThrowableProjectiles.TimeGrenade>
    IWrapper<InventorySystem.Items.ThrowableProjectiles.EffectGrenade>
    Inherited Members
    TimeGrenadeProjectile.IsAlreadyDetonated
    TimeGrenadeProjectile.FuseTime
    TimeGrenadeProjectile.IsActive
    TimeGrenadeProjectile.Explode()
    Projectile.ProjectileType
    Projectile.Create(ProjectileType)
    Projectile.Spawn(Projectile, Vector3, Quaternion, Boolean, Player)
    Projectile.CreateAndSpawn(ProjectileType, Vector3, Quaternion, Boolean, Player)
    Projectile.Activate()
    Projectile.Spawn(Vector3, Quaternion, Boolean, Player)
    Pickup.List
    Pickup.GameObject
    Pickup.Transform
    Pickup.Rigidbody
    Pickup.Room
    Pickup.PhysicsModule
    Pickup.Serial
    Pickup.Scale
    Pickup.Weight
    Pickup.PickupTime
    Pickup.Type
    Pickup.IsLocked
    Pickup.Info
    Pickup.PreviousOwner
    Pickup.InUse
    Pickup.Position
    Pickup.RelativePosition
    Pickup.Rotation
    Pickup.IsSpawned
    Pickup.Get(ItemPickupBase)
    Pickup.Get(UInt16)
    Pickup.Get(GameObject)
    Pickup.Get(IEnumerable<ItemPickupBase>)
    Pickup.Get(ItemType)
    Pickup.Get(IEnumerable<GameObject>)
    Pickup.Get<T>(IEnumerable<ItemPickupBase>)
    Pickup.Get<T>(ItemType)
    Pickup.Get<T>(IEnumerable<GameObject>)
    Pickup.Create(ItemType)
    Pickup.CreateAndSpawn(ItemType, Vector3, Quaternion, Player)
    Pickup.Spawn(Pickup, Vector3, Quaternion, Player)
    Pickup.PickupTimeForPlayer(Player)
    Pickup.Spawn()
    Pickup.Spawn(Vector3, Quaternion, Player)
    Pickup.UnSpawn()
    Pickup.Destroy()
    Pickup.Clone()
    Pickup.InitializeProperties(ItemBase)
    TypeCastObject<Pickup>.Cast<TObject>()
    TypeCastObject<Pickup>.Cast<TObject>(TObject)
    TypeCastObject<Pickup>.As<TObject>()
    TypeCastObject<Pickup>.Is<TObject>(TObject)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.API.Features.Pickups.Projectiles
    Assembly: Exiled.API.dll
    Syntax
    public class EffectGrenadeProjectile : TimeGrenadeProjectile, IWrapper<ItemPickupBase>, IWorldSpace, IPosition, IRotation, IWrapper<ThrownProjectile>, IWrapper<TimeGrenade>, IWrapper<EffectGrenade>

    Constructors

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    EffectGrenadeProjectile(EffectGrenade)

    Initializes a new instance of the EffectGrenadeProjectile class.

    Declaration
    public EffectGrenadeProjectile(EffectGrenade pickupBase)
    Parameters
    Type Name Description
    InventorySystem.Items.ThrowableProjectiles.EffectGrenade pickupBase

    The base InventorySystem.Items.ThrowableProjectiles.EffectGrenade class.

    Properties

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    Base

    Gets the InventorySystem.Items.ThrowableProjectiles.EffectGrenade that this class is encapsulating.

    Declaration
    public EffectGrenade Base { get; }
    Property Value
    Type Description
    InventorySystem.Items.ThrowableProjectiles.EffectGrenade

    Methods

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    ToString()

    Returns the EffectGrenadePickup in a human readable format.

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String

    A string containing EffectGrenadePickup-related data.

    Overrides
    TimeGrenadeProjectile.ToString()

    Implements

    IWrapper<T>
    IWorldSpace
    IPosition
    IRotation
    IWrapper<T>
    IWrapper<T>
    IWrapper<T>

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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