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    Class TimeGrenadeProjectile

    A wrapper class for TimeGrenade.

    Inheritance
    System.Object
    TypeCastObject<Pickup>
    Pickup
    Projectile
    TimeGrenadeProjectile
    EffectGrenadeProjectile
    Scp018Projectile
    Implements
    IWrapper<InventorySystem.Items.Pickups.ItemPickupBase>
    IWorldSpace
    IPosition
    IRotation
    IWrapper<InventorySystem.Items.ThrowableProjectiles.ThrownProjectile>
    IWrapper<InventorySystem.Items.ThrowableProjectiles.TimeGrenade>
    Inherited Members
    Projectile.ProjectileType
    Projectile.Create(ProjectileType)
    Projectile.Spawn(Projectile, Vector3, Quaternion, Boolean, Player)
    Projectile.CreateAndSpawn(ProjectileType, Vector3, Quaternion, Boolean, Player)
    Projectile.Activate()
    Projectile.Spawn(Vector3, Quaternion, Boolean, Player)
    Pickup.List
    Pickup.GameObject
    Pickup.Transform
    Pickup.Rigidbody
    Pickup.Room
    Pickup.PhysicsModule
    Pickup.Serial
    Pickup.Scale
    Pickup.Weight
    Pickup.PickupTime
    Pickup.Type
    Pickup.IsLocked
    Pickup.Info
    Pickup.PreviousOwner
    Pickup.InUse
    Pickup.Position
    Pickup.RelativePosition
    Pickup.Rotation
    Pickup.IsSpawned
    Pickup.Get(ItemPickupBase)
    Pickup.Get(UInt16)
    Pickup.Get(GameObject)
    Pickup.Get(IEnumerable<ItemPickupBase>)
    Pickup.Get(ItemType)
    Pickup.Get(IEnumerable<GameObject>)
    Pickup.Get<T>(IEnumerable<ItemPickupBase>)
    Pickup.Get<T>(ItemType)
    Pickup.Get<T>(IEnumerable<GameObject>)
    Pickup.Create(ItemType)
    Pickup.CreateAndSpawn(ItemType, Vector3, Quaternion, Player)
    Pickup.Spawn(Pickup, Vector3, Quaternion, Player)
    Pickup.PickupTimeForPlayer(Player)
    Pickup.Spawn()
    Pickup.Spawn(Vector3, Quaternion, Player)
    Pickup.UnSpawn()
    Pickup.Destroy()
    Pickup.Clone()
    Pickup.InitializeProperties(ItemBase)
    TypeCastObject<Pickup>.Cast<TObject>()
    TypeCastObject<Pickup>.Cast<TObject>(TObject)
    TypeCastObject<Pickup>.As<TObject>()
    TypeCastObject<Pickup>.Is<TObject>(TObject)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.API.Features.Pickups.Projectiles
    Assembly: Exiled.API.dll
    Syntax
    public class TimeGrenadeProjectile : Projectile, IWrapper<ItemPickupBase>, IWorldSpace, IPosition, IRotation, IWrapper<ThrownProjectile>, IWrapper<TimeGrenade>

    Properties

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    Base

    Gets the InventorySystem.Items.ThrowableProjectiles.TimeGrenade that this class is encapsulating.

    Declaration
    public TimeGrenade Base { get; }
    Property Value
    Type Description
    InventorySystem.Items.ThrowableProjectiles.TimeGrenade
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    FuseTime

    Gets or sets FuseTime.

    Declaration
    public float FuseTime { get; set; }
    Property Value
    Type Description
    System.Single
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    IsActive

    Gets or sets a value indicating whether the greande is active.

    Declaration
    public bool IsActive { get; set; }
    Property Value
    Type Description
    System.Boolean
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    IsAlreadyDetonated

    Gets a value indicating whether the grenade has already exploded.

    Declaration
    public bool IsAlreadyDetonated { get; }
    Property Value
    Type Description
    System.Boolean

    Methods

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    Explode()

    Immediately exploding the TimeGrenadeProjectile.

    Declaration
    public void Explode()
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    ToString()

    Returns the TimeGrenadePickup in a human readable format.

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String

    A string containing TimeGrenadePickup related data.

    Overrides
    Projectile.ToString()

    Implements

    IWrapper<T>
    IWorldSpace
    IPosition
    IRotation
    IWrapper<T>
    IWrapper<T>

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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