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    Class Scp018

    A wrapper class for InventorySystem.Items.ThrowableProjectiles.Scp018Projectile item.

    Inheritance
    System.Object
    TypeCastObject<Item>
    Item
    Throwable
    Scp018
    Implements
    IWrapper<InventorySystem.Items.ItemBase>
    IWrapper<InventorySystem.Items.ThrowableProjectiles.ThrowableItem>
    Inherited Members
    Throwable.Base
    Throwable.PinPullTime
    Throwable.Repickable
    Throwable.Throw(Boolean)
    Item.List
    Item.Serial
    Item.IsInInventory
    Item.Scale
    Item.Type
    Item.Category
    Item.TierFlags
    Item.Weight
    Item.IsAmmo
    Item.IsArmor
    Item.IsKeycard
    Item.IsConsumable
    Item.IsThrowable
    Item.IsUsable
    Item.IsWeapon
    Item.IsLightEmitter
    Item.IsDisarmer
    Item.Owner
    Item.Get(ItemBase)
    Item.Get(UInt16)
    Item.Create(ItemType, Player)
    Item.Give(Player)
    Item.Destroy()
    Item.CreatePickup(Vector3, Quaternion, Boolean)
    Item.ChangeItemOwner(Player, Player)
    TypeCastObject<Item>.Cast<TObject>()
    TypeCastObject<Item>.Cast<TObject>(TObject)
    TypeCastObject<Item>.As<TObject>()
    TypeCastObject<Item>.Is<TObject>(TObject)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.API.Features.Items
    Assembly: Exiled.API.dll
    Syntax
    public class Scp018 : Throwable, IWrapper<ItemBase>, IWrapper<ThrowableItem>

    Constructors

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    Scp018(ThrowableItem)

    Initializes a new instance of the Scp018 class.

    Declaration
    public Scp018(ThrowableItem itemBase)
    Parameters
    Type Name Description
    InventorySystem.Items.ThrowableProjectiles.ThrowableItem itemBase

    The base InventorySystem.Items.ThrowableProjectiles.ThrowableItem class.

    Properties

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    FriendlyFireTime

    Gets or sets the time for SCP-018 not to ignore the friendly fire.

    Declaration
    public float FriendlyFireTime { get; set; }
    Property Value
    Type Description
    System.Single
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    FuseTime

    Gets or sets how long the fuse will last.

    Declaration
    public float FuseTime { get; set; }
    Property Value
    Type Description
    System.Single
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    Projectile

    Gets a ExplosionGrenadeProjectile to change grenade properties.

    Declaration
    public Scp018Projectile Projectile { get; }
    Property Value
    Type Description
    Scp018Projectile

    Methods

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    Clone()

    Clones current ExplosiveGrenade object.

    Declaration
    public override Item Clone()
    Returns
    Type Description
    Item

    New ExplosiveGrenade object.

    Overrides
    Throwable.Clone()
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    SpawnActive(Vector3, Player)

    Spawns an active grenade on the map at the specified location.

    Declaration
    public Scp018Projectile SpawnActive(Vector3 position, Player owner = null)
    Parameters
    Type Name Description
    UnityEngine.Vector3 position

    The location to spawn the grenade.

    Player owner

    Optional: The Player owner of the grenade.

    Returns
    Type Description
    Scp018Projectile

    Spawned grenade.

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    ToString()

    Returns the ExplosiveGrenade in a human readable format.

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String

    A string containing ExplosiveGrenade-related data.

    Overrides
    Throwable.ToString()

    Implements

    IWrapper<T>
    IWrapper<T>

    Extension Methods

    ReflectionExtensions.CopyProperties(Object, Object)
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