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    Class Server

    Server related events.

    Inheritance
    System.Object
    Server
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.Events.Handlers
    Assembly: Exiled.Events.dll
    Syntax
    public static class Server

    Properties

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    AddingUnitName

    Invoked before adding an unit name.

    Declaration
    public static Event<AddingUnitNameEventArgs> AddingUnitName { get; set; }
    Property Value
    Type Description
    Event<AddingUnitNameEventArgs>
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    ChoosingStartTeamQueue

    Invoked before choosing the Team than player will get.

    Declaration
    public static Event<ChoosingStartTeamQueueEventArgs> ChoosingStartTeamQueue { get; set; }
    Property Value
    Type Description
    Event<ChoosingStartTeamQueueEventArgs>
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    EndingRound

    Invoked before ending a round.

    Declaration
    public static Event<EndingRoundEventArgs> EndingRound { get; set; }
    Property Value
    Type Description
    Event<EndingRoundEventArgs>
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    LocalReporting

    Invoked when sending a complaint about a player to the local server administrators.

    Declaration
    public static Event<LocalReportingEventArgs> LocalReporting { get; set; }
    Property Value
    Type Description
    Event<LocalReportingEventArgs>
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    ReloadedConfigs

    Invoked after the "reload configs" command is ran.

    Declaration
    public static Event ReloadedConfigs { get; set; }
    Property Value
    Type Description
    Event
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    ReloadedGameplay

    Invoked after the "reload gameplay" command is ran.

    Declaration
    public static Event ReloadedGameplay { get; set; }
    Property Value
    Type Description
    Event
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    ReloadedPermissions

    Invoked after the "reload permissions" command is ran.

    Declaration
    public static Event ReloadedPermissions { get; set; }
    Property Value
    Type Description
    Event
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    ReloadedPlugins

    Invoked after the "reload plugins" command is ran.

    Declaration
    public static Event ReloadedPlugins { get; set; }
    Property Value
    Type Description
    Event
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    ReloadedRA

    Invoked after the "reload remoteadminconfigs" command is ran.

    Declaration
    public static Event ReloadedRA { get; set; }
    Property Value
    Type Description
    Event
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    ReloadedTranslations

    Invoked after the "reload translations" command is ran.

    Declaration
    public static Event ReloadedTranslations { get; set; }
    Property Value
    Type Description
    Event
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    ReportingCheater

    Invoked when a player reports a cheater.

    Declaration
    public static Event<ReportingCheaterEventArgs> ReportingCheater { get; set; }
    Property Value
    Type Description
    Event<ReportingCheaterEventArgs>
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    RespawningTeam

    Invoked before respawning a wave of Chaos Insurgency or NTF.

    Declaration
    public static Event<RespawningTeamEventArgs> RespawningTeam { get; set; }
    Property Value
    Type Description
    Event<RespawningTeamEventArgs>
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    RestartingRound

    Invoked before the restart of a round.

    Declaration
    public static Event RestartingRound { get; set; }
    Property Value
    Type Description
    Event
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    RoundEnded

    Invoked after the end of a round.

    Declaration
    public static Event<RoundEndedEventArgs> RoundEnded { get; set; }
    Property Value
    Type Description
    Event<RoundEndedEventArgs>
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    RoundStarted

    Invoked after the start of a new round.

    Declaration
    public static Event RoundStarted { get; set; }
    Property Value
    Type Description
    Event
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    SelectingRespawnTeam

    Invoked before selecting the team that will respawn.

    Declaration
    public static Event<SelectingRespawnTeamEventArgs> SelectingRespawnTeam { get; set; }
    Property Value
    Type Description
    Event<SelectingRespawnTeamEventArgs>
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    WaitingForPlayers

    Invoked before waiting for players.

    Declaration
    public static Event WaitingForPlayers { get; set; }
    Property Value
    Type Description
    Event

    Methods

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    OnAddingUnitName(AddingUnitNameEventArgs)

    Called before adding an unit name.

    Declaration
    public static void OnAddingUnitName(AddingUnitNameEventArgs ev)
    Parameters
    Type Name Description
    AddingUnitNameEventArgs ev

    The AddingUnitNameEventArgs instance.

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    OnChoosingStartTeam(ChoosingStartTeamQueueEventArgs)

    Called before a Player's custom display name is changed.

    Declaration
    public static void OnChoosingStartTeam(ChoosingStartTeamQueueEventArgs ev)
    Parameters
    Type Name Description
    ChoosingStartTeamQueueEventArgs ev

    The ChoosingStartTeamQueueEventArgs instance.

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    OnEndingRound(EndingRoundEventArgs)

    Called before ending a round.

    Declaration
    public static void OnEndingRound(EndingRoundEventArgs ev)
    Parameters
    Type Name Description
    EndingRoundEventArgs ev

    The EndingRoundEventArgs instance.

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    OnLocalReporting(LocalReportingEventArgs)

    Called when sending a complaint about a player to the local server administrators.

    Declaration
    public static void OnLocalReporting(LocalReportingEventArgs ev)
    Parameters
    Type Name Description
    LocalReportingEventArgs ev

    The LocalReportingEventArgs instance.

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    OnReloadedConfigs()

    Called after the "reload configs" command is ran.

    Declaration
    public static void OnReloadedConfigs()
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    OnReloadedGameplay()

    Called after the "reload gameplay" command is ran.

    Declaration
    public static void OnReloadedGameplay()
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    OnReloadedPermissions()

    Called after the "reload permissions" command is ran.

    Declaration
    public static void OnReloadedPermissions()
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    OnReloadedPlugins()

    Called after the "reload plugins" command is ran.

    Declaration
    public static void OnReloadedPlugins()
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    OnReloadedRA()

    Called after the "reload remoteadminconfigs" command is ran.

    Declaration
    public static void OnReloadedRA()
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    OnReloadedTranslations()

    Called after the "reload translations" command is ran.

    Declaration
    public static void OnReloadedTranslations()
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    OnReportingCheater(ReportingCheaterEventArgs)

    Called when a player reports a cheater.

    Declaration
    public static void OnReportingCheater(ReportingCheaterEventArgs ev)
    Parameters
    Type Name Description
    ReportingCheaterEventArgs ev

    The ReportingCheaterEventArgs instance.

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    OnRespawningTeam(RespawningTeamEventArgs)

    Called before respawning a wave of Chaos Insurgency or NTF.

    Declaration
    public static void OnRespawningTeam(RespawningTeamEventArgs ev)
    Parameters
    Type Name Description
    RespawningTeamEventArgs ev

    The RespawningTeamEventArgs instance.

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    OnRestartingRound()

    Called before restarting a round.

    Declaration
    public static void OnRestartingRound()
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    OnRoundEnded(RoundEndedEventArgs)

    Called after the end of a round.

    Declaration
    public static void OnRoundEnded(RoundEndedEventArgs ev)
    Parameters
    Type Name Description
    RoundEndedEventArgs ev

    The RoundEndedEventArgs instance.

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    OnRoundStarted()

    Called after the start of a new round.

    Declaration
    public static void OnRoundStarted()
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    OnSelectingRespawnTeam(SelectingRespawnTeamEventArgs)

    Called before selecting the team that will respawn next.

    Declaration
    public static void OnSelectingRespawnTeam(SelectingRespawnTeamEventArgs ev)
    Parameters
    Type Name Description
    SelectingRespawnTeamEventArgs ev

    The SelectingRespawnTeamEventArgs instance.

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    OnWaitingForPlayers()

    Called before waiting for players.

    Declaration
    public static void OnWaitingForPlayers()
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