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    Class CustomItem

    The Custom Item base class.

    Inheritance
    System.Object
    CustomItem
    CustomArmor
    CustomGrenade
    CustomWeapon
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Exiled.CustomItems.API.Features
    Assembly: Exiled.CustomItems.dll
    Syntax
    public abstract class CustomItem

    Properties

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    Description

    Gets or sets the description of the item.

    Declaration
    public abstract string Description { get; set; }
    Property Value
    Type Description
    System.String
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    Id

    Gets or sets the custom ItemID of the item.

    Declaration
    public abstract uint Id { get; set; }
    Property Value
    Type Description
    System.UInt32
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    Name

    Gets or sets the name of the item.

    Declaration
    public abstract string Name { get; set; }
    Property Value
    Type Description
    System.String
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    Registered

    Gets the list of current Item Managers.

    Declaration
    public static HashSet<CustomItem> Registered { get; }
    Property Value
    Type Description
    System.Collections.Generic.HashSet<CustomItem>
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    Scale

    Gets or sets the scale of the item.

    Declaration
    public virtual Vector3 Scale { get; set; }
    Property Value
    Type Description
    UnityEngine.Vector3
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    ShouldMessageOnGban

    Gets a value indicating whether or not this item causes things to happen that may be considered hacks, and thus be shown to global moderators as being present in a player's inventory when they gban them.

    Declaration
    [YamlIgnore]
    public virtual bool ShouldMessageOnGban { get; }
    Property Value
    Type Description
    System.Boolean
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    SpawnProperties

    Gets or sets the list of spawn locations and chances for each one.

    Declaration
    public abstract SpawnProperties SpawnProperties { get; set; }
    Property Value
    Type Description
    SpawnProperties
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    TrackedSerials

    Gets the list of custom items inside players' inventory being tracked as the current item.

    Declaration
    [YamlIgnore]
    public HashSet<int> TrackedSerials { get; }
    Property Value
    Type Description
    System.Collections.Generic.HashSet<System.Int32>
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    Type

    Gets or sets the ItemType to use for this item.

    Declaration
    public virtual ItemType Type { get; set; }
    Property Value
    Type Description
    ItemType
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    Weight

    Gets or sets the weight of the item.

    Declaration
    public abstract float Weight { get; set; }
    Property Value
    Type Description
    System.Single

    Methods

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    Check(Item)

    Checks the specified inventory item to see if it is a custom item.

    Declaration
    public virtual bool Check(Item item)
    Parameters
    Type Name Description
    Item item

    The Item to check.

    Returns
    Type Description
    System.Boolean

    True if it is a custom item.

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    Check(Pickup)

    Checks the specified pickup to see if it is a custom item.

    Declaration
    public virtual bool Check(Pickup pickup)
    Parameters
    Type Name Description
    Pickup pickup

    The Pickup to check.

    Returns
    Type Description
    System.Boolean

    True if it is a custom item.

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    Check(Player)

    Checks the specified player's current item to see if it is a custom item.

    Declaration
    public virtual bool Check(Player player)
    Parameters
    Type Name Description
    Player player

    The Player who's current item should be checked.

    Returns
    Type Description
    System.Boolean

    True if it is a custom item.

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    Destroy()

    Called when the item is unregistered.

    Declaration
    public virtual void Destroy()
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    Get(Int32)

    Gets a CustomItem with a specific ID.

    Declaration
    [Obsolete("Use Get(uint) instead.", true)]
    public static CustomItem Get(int id)
    Parameters
    Type Name Description
    System.Int32 id

    The CustomItem ID.

    Returns
    Type Description
    CustomItem

    The CustomItem matching the search, null if not registered.

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    Get(String)

    Gets a CustomItem with a specific name.

    Declaration
    public static CustomItem Get(string name)
    Parameters
    Type Name Description
    System.String name

    The CustomItem name.

    Returns
    Type Description
    CustomItem

    The CustomItem matching the search, null if not registered.

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    Get(Type)

    Gets a CustomItem with a specific type.

    Declaration
    public static CustomItem Get(Type t)
    Parameters
    Type Name Description
    System.Type t

    The System.Type type.

    Returns
    Type Description
    CustomItem

    The CustomItem matching the search, if not registered.

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    Get(UInt32)

    Gets a CustomItem with a specific ID.

    Declaration
    public static CustomItem Get(uint id)
    Parameters
    Type Name Description
    System.UInt32 id

    The CustomItem ID.

    Returns
    Type Description
    CustomItem

    The CustomItem matching the search, null if not registered.

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    Give(Player, Item, Boolean)

    Gives an Item as a CustomItem to a Player.

    Declaration
    public virtual void Give(Player player, Item item, bool displayMessage = true)
    Parameters
    Type Name Description
    Player player

    The Player who will receive the item.

    Item item

    The Item to be given.

    System.Boolean displayMessage

    Indicates whether or not ShowPickedUpMessage(Player) will be called when the player receives the item.

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    Give(Player, Pickup, Boolean)

    Gives a InventorySystem.Items.Pickups.ItemPickupBase as a CustomItem to a Player.

    Declaration
    public virtual void Give(Player player, Pickup pickup, bool displayMessage = true)
    Parameters
    Type Name Description
    Player player

    The Player who will receive the item.

    Pickup pickup

    The InventorySystem.Items.Pickups.ItemPickupBase to be given.

    System.Boolean displayMessage

    Indicates whether or not ShowPickedUpMessage(Player) will be called when the player receives the item.

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    Give(Player, Boolean)

    Gives the CustomItem to a player.

    Declaration
    public virtual void Give(Player player, bool displayMessage = true)
    Parameters
    Type Name Description
    Player player

    The Player who will receive the item.

    System.Boolean displayMessage

    Indicates whether or not ShowPickedUpMessage(Player) will be called when the player receives the item.

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    Init()

    Called when the item is registered.

    Declaration
    public virtual void Init()
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    OnAcquired(Player, Item, Boolean)

    Called anytime the item enters a player's inventory by any means.

    Declaration
    protected virtual void OnAcquired(Player player, Item item, bool displayMessage)
    Parameters
    Type Name Description
    Player player

    The Player acquiring the item.

    Item item

    The Item being acquired.

    System.Boolean displayMessage

    Whether or not the Pickup hint should be displayed.

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    OnChanging(ChangingItemEventArgs)

    Handles tracking items when they are selected in the player's inventory.

    Declaration
    protected virtual void OnChanging(ChangingItemEventArgs ev)
    Parameters
    Type Name Description
    ChangingItemEventArgs ev

    ChangingItemEventArgs.

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    OnDropping(DroppingItemEventArgs)

    Handles tracking items when they are dropped by a player.

    Declaration
    protected virtual void OnDropping(DroppingItemEventArgs ev)
    Parameters
    Type Name Description
    DroppingItemEventArgs ev

    DroppingItemEventArgs.

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    OnOwnerChangingRole(OwnerChangingRoleEventArgs)

    Handles tracking items when they a player changes their role.

    Declaration
    protected virtual void OnOwnerChangingRole(OwnerChangingRoleEventArgs ev)
    Parameters
    Type Name Description
    OwnerChangingRoleEventArgs ev

    OwnerChangingRoleEventArgs.

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    OnOwnerDying(OwnerDyingEventArgs)

    Handles making sure custom items are not "lost" when a player dies.

    Declaration
    protected virtual void OnOwnerDying(OwnerDyingEventArgs ev)
    Parameters
    Type Name Description
    OwnerDyingEventArgs ev

    OwnerDyingEventArgs.

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    OnOwnerEscaping(OwnerEscapingEventArgs)

    Handles making sure custom items are not "lost" when a player escapes.

    Declaration
    protected virtual void OnOwnerEscaping(OwnerEscapingEventArgs ev)
    Parameters
    Type Name Description
    OwnerEscapingEventArgs ev

    OwnerEscapingEventArgs.

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    OnOwnerHandcuffing(OwnerHandcuffingEventArgs)

    Handles making sure custom items are not "lost" when being handcuffed.

    Declaration
    protected virtual void OnOwnerHandcuffing(OwnerHandcuffingEventArgs ev)
    Parameters
    Type Name Description
    OwnerHandcuffingEventArgs ev

    OwnerHandcuffingEventArgs.

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    OnPickingUp(PickingUpItemEventArgs)

    Handles tracking items when they are picked up by a player.

    Declaration
    protected virtual void OnPickingUp(PickingUpItemEventArgs ev)
    Parameters
    Type Name Description
    PickingUpItemEventArgs ev

    PickingUpItemEventArgs.

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    OnUpgrading(UpgradingEventArgs)

    Handles making sure custom items are not affected by SCP-914.

    Declaration
    protected virtual void OnUpgrading(UpgradingEventArgs ev)
    Parameters
    Type Name Description
    UpgradingEventArgs ev

    UpgradingEventArgs.

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    OnUpgrading(UpgradingItemEventArgs)

    Declaration
    protected virtual void OnUpgrading(UpgradingItemEventArgs ev)
    Parameters
    Type Name Description
    UpgradingItemEventArgs ev
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    OnWaitingForPlayers()

    Clears the lists of item uniqIDs and Pickups since any still in the list will be invalid.

    Declaration
    protected virtual void OnWaitingForPlayers()
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    RegisterItems(Boolean, Object)

    Registers all the CustomItem's present in the current assembly.

    Declaration
    public static IEnumerable<CustomItem> RegisterItems(bool skipReflection = false, object overrideClass = null)
    Parameters
    Type Name Description
    System.Boolean skipReflection

    Whether or not reflection is skipped (more efficient if you are not using your custom item classes as config objects).

    System.Object overrideClass

    The class to search properties for, if different from the plugin's config class.

    Returns
    Type Description
    System.Collections.Generic.IEnumerable<CustomItem>

    A System.Collections.Generic.IEnumerable<T> of CustomItem which contains all registered CustomItem's.

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    RegisterItems(IEnumerable<Type>, Boolean, Boolean, Object)

    Registers all the CustomItem's present in the current assembly.

    Declaration
    public static IEnumerable<CustomItem> RegisterItems(IEnumerable<Type> targetTypes, bool isIgnored = false, bool skipReflection = false, object overrideClass = null)
    Parameters
    Type Name Description
    System.Collections.Generic.IEnumerable<System.Type> targetTypes

    The System.Collections.Generic.IEnumerable<T> of System.Type containing the target types.

    System.Boolean isIgnored

    A value indicating whether the target types should be ignored.

    System.Boolean skipReflection

    Whether or not reflection is skipped (more efficient if you are not using your custom item classes as config objects).

    System.Object overrideClass

    The class to search properties for, if different from the plugin's config class.

    Returns
    Type Description
    System.Collections.Generic.IEnumerable<CustomItem>

    A System.Collections.Generic.IEnumerable<T> of CustomItem which contains all registered CustomItem's.

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    ShowPickedUpMessage(Player)

    Shows a message to the player upon picking up a custom item.

    Declaration
    protected virtual void ShowPickedUpMessage(Player player)
    Parameters
    Type Name Description
    Player player

    The Player who will be shown the message.

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    ShowSelectedMessage(Player)

    Shows a message to the player upon selecting a custom item.

    Declaration
    protected virtual void ShowSelectedMessage(Player player)
    Parameters
    Type Name Description
    Player player

    The Player who will be shown the message.

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    Spawn(Player, Item, Player)

    Spawns a Item as a CustomItem where a specific Player is, and optionally sets the previous owner.

    Declaration
    public virtual Pickup Spawn(Player player, Item item, Player previousOwner = null)
    Parameters
    Type Name Description
    Player player

    The Player position where the CustomItem will be spawned.

    Item item

    The Item to be spawned as a CustomItem.

    Player previousOwner

    The previous owner of the pickup, can be null.

    Returns
    Type Description
    Pickup

    The Pickup of the spawned CustomItem.

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    Spawn(Player, Player)

    Spawns the CustomItem where a specific Player is, and optionally sets the previous owner.

    Declaration
    public virtual Pickup Spawn(Player player, Player previousOwner = null)
    Parameters
    Type Name Description
    Player player

    The Player position where the CustomItem will be spawned.

    Player previousOwner

    The previous owner of the pickup, can be null.

    Returns
    Type Description
    Pickup

    The Pickup of the spawned CustomItem.

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    Spawn(IEnumerable<SpawnPoint>, UInt32)

    Spawns CustomItems inside spawnPoints.

    Declaration
    public virtual uint Spawn(IEnumerable<SpawnPoint> spawnPoints, uint limit)
    Parameters
    Type Name Description
    System.Collections.Generic.IEnumerable<SpawnPoint> spawnPoints

    The spawn points System.Collections.Generic.IEnumerable<T>.

    System.UInt32 limit

    The spawn limit.

    Returns
    Type Description
    System.UInt32

    Returns the number of spawned items.

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    Spawn(Single, Single, Single)

    Spawns the CustomItem in a specific location.

    Declaration
    public virtual Pickup Spawn(float x, float y, float z)
    Parameters
    Type Name Description
    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    System.Single z

    The z coordinate.

    Returns
    Type Description
    Pickup

    The Pickup wrapper of the spawned CustomItem.

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    Spawn(Single, Single, Single, Item)

    Spawns a Item as a CustomItem in a specific location.

    Declaration
    public virtual Pickup Spawn(float x, float y, float z, Item item)
    Parameters
    Type Name Description
    System.Single x

    The x coordinate.

    System.Single y

    The y coordinate.

    System.Single z

    The z coordinate.

    Item item

    The Item to be spawned as a CustomItem.

    Returns
    Type Description
    Pickup

    The Pickup wrapper of the spawned CustomItem.

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    Spawn(Vector3, Item, Player)

    Spawns the CustomItem in a specific position.

    Declaration
    public virtual Pickup Spawn(Vector3 position, Item item, Player previousOwner = null)
    Parameters
    Type Name Description
    UnityEngine.Vector3 position

    The UnityEngine.Vector3 where the CustomItem will be spawned.

    Item item

    The Item to be spawned as a CustomItem.

    Player previousOwner

    The PreviousOwner of the item. Can be null.

    Returns
    Type Description
    Pickup

    The Pickup of the spawned CustomItem.

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    Spawn(Vector3, Player)

    Spawns the CustomItem in a specific position.

    Declaration
    public virtual Pickup Spawn(Vector3 position, Player previousOwner = null)
    Parameters
    Type Name Description
    UnityEngine.Vector3 position

    The UnityEngine.Vector3 where the CustomItem will be spawned.

    Player previousOwner

    The PreviousOwner of the item. Can be null.

    Returns
    Type Description
    Pickup

    The Pickup of the spawned CustomItem.

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    SpawnAll()

    Spawns all items at their dynamic and static positions.

    Declaration
    public virtual void SpawnAll()
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    SubscribeEvents()

    Called after the manager is initialized, to allow loading of special event handlers.

    Declaration
    protected virtual void SubscribeEvents()
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    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String
    Overrides
    System.Object.ToString()
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    TryGet(Item, out CustomItem)

    Checks to see if this item is a custom item.

    Declaration
    public static bool TryGet(Item item, out CustomItem customItem)
    Parameters
    Type Name Description
    Item item

    The Item to check.

    CustomItem customItem

    The CustomItem this item is.

    Returns
    Type Description
    System.Boolean

    True if the item is a custom item.

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    TryGet(Pickup, out CustomItem)

    Checks if this pickup is a custom item.

    Declaration
    public static bool TryGet(Pickup pickup, out CustomItem customItem)
    Parameters
    Type Name Description
    Pickup pickup

    The InventorySystem.Items.Pickups.ItemPickupBase to check.

    CustomItem customItem

    The CustomItem this pickup is.

    Returns
    Type Description
    System.Boolean

    True if the pickup is a custom item.

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    TryGet(Player, out CustomItem)

    Tries to get the player's current CustomItem in their hand.

    Declaration
    public static bool TryGet(Player player, out CustomItem customItem)
    Parameters
    Type Name Description
    Player player

    The Player to check.

    CustomItem customItem

    The CustomItem in their hand.

    Returns
    Type Description
    System.Boolean

    Returns a value indicating whether the Player has a CustomItem in their hand or not.

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    TryGet(Player, out IEnumerable<CustomItem>)

    Tries to get the player's System.Collections.Generic.IEnumerable<T> of CustomItem.

    Declaration
    public static bool TryGet(Player player, out IEnumerable<CustomItem> customItems)
    Parameters
    Type Name Description
    Player player

    The Player to check.

    System.Collections.Generic.IEnumerable<CustomItem> customItems

    The player's System.Collections.Generic.IEnumerable<T> of CustomItem.

    Returns
    Type Description
    System.Boolean

    Returns a value indicating whether the Player has a CustomItem in their hand or not.

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    TryGet(String, out CustomItem)

    Tries to get a CustomItem with a specific name.

    Declaration
    public static bool TryGet(string name, out CustomItem customItem)
    Parameters
    Type Name Description
    System.String name

    The CustomItem name to look for.

    CustomItem customItem

    The found CustomItem, null if not registered.

    Returns
    Type Description
    System.Boolean

    Returns a value indicating whether the CustomItem was found or not.

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    TryGet(Type, out CustomItem)

    Tries to get a CustomItem with a specific type.

    Declaration
    public static bool TryGet(Type t, out CustomItem customItem)
    Parameters
    Type Name Description
    System.Type t

    The System.Type of the item to look for.

    CustomItem customItem

    The found CustomItem, null if not registered.

    Returns
    Type Description
    System.Boolean

    Returns a value indicating whether the CustomItem was found or not.

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    TryGet(UInt32, out CustomItem)

    Tries to get a CustomItem with a specific ID.

    Declaration
    public static bool TryGet(uint id, out CustomItem customItem)
    Parameters
    Type Name Description
    System.UInt32 id

    The CustomItem ID to look for.

    CustomItem customItem

    The found CustomItem, null if not registered.

    Returns
    Type Description
    System.Boolean

    Returns a value indicating whether the CustomItem was found or not.

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    TryGive(Player, String, Boolean)

    Gives to a specific Player a specic CustomItem.

    Declaration
    public static bool TryGive(Player player, string name, bool displayMessage = true)
    Parameters
    Type Name Description
    Player player

    The Player to give the item to.

    System.String name

    The name of the CustomItem to give.

    System.Boolean displayMessage

    Indicates a value whether ShowPickedUpMessage(Player) will be called when the player receives the CustomItem or not.

    Returns
    Type Description
    System.Boolean

    Returns a value indicating if the player was given the CustomItem or not.

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    TryGive(Player, Type, Boolean)

    Gives to a specific Player a specic CustomItem.

    Declaration
    public static bool TryGive(Player player, Type t, bool displayMessage = true)
    Parameters
    Type Name Description
    Player player

    The Player to give the item to.

    System.Type t

    The System.Type of the item to give.

    System.Boolean displayMessage

    Indicates a value whether ShowPickedUpMessage(Player) will be called when the player receives the CustomItem or not.

    Returns
    Type Description
    System.Boolean

    Returns a value indicating if the player was given the CustomItem or not.

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    TryGive(Player, UInt32, Boolean)

    Gives to a specific Player a specic CustomItem.

    Declaration
    public static bool TryGive(Player player, uint id, bool displayMessage = true)
    Parameters
    Type Name Description
    Player player

    The Player to give the item to.

    System.UInt32 id

    The IDs of the CustomItem to give.

    System.Boolean displayMessage

    Indicates a value whether ShowPickedUpMessage(Player) will be called when the player receives the CustomItem or not.

    Returns
    Type Description
    System.Boolean

    Returns a value indicating if the player was given the CustomItem or not.

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    TrySpawn(String, Vector3, out Pickup)

    Tries to spawn a specific CustomItem at a specific UnityEngine.Vector3 position.

    Declaration
    public static bool TrySpawn(string name, Vector3 position, out Pickup pickup)
    Parameters
    Type Name Description
    System.String name

    The name of the CustomItem to spawn.

    UnityEngine.Vector3 position

    The UnityEngine.Vector3 location to spawn the item.

    Pickup pickup

    The InventorySystem.Items.Pickups.ItemPickupBase instance of the CustomItem.

    Returns
    Type Description
    System.Boolean

    Returns a value indicating whether the CustomItem was spawned or not.

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    TrySpawn(UInt32, Vector3, out Pickup)

    Tries to spawn a specific CustomItem at a specific UnityEngine.Vector3 position.

    Declaration
    public static bool TrySpawn(uint id, Vector3 position, out Pickup pickup)
    Parameters
    Type Name Description
    System.UInt32 id

    The ID of the CustomItem to spawn.

    UnityEngine.Vector3 position

    The UnityEngine.Vector3 location to spawn the item.

    Pickup pickup

    The InventorySystem.Items.Pickups.ItemPickupBase instance of the CustomItem.

    Returns
    Type Description
    System.Boolean

    Returns a value indicating whether the CustomItem was spawned or not.

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    UnregisterItems()

    Unregisters all the CustomItem's present in the current assembly.

    Declaration
    public static IEnumerable<CustomItem> UnregisterItems()
    Returns
    Type Description
    System.Collections.Generic.IEnumerable<CustomItem>

    A System.Collections.Generic.IEnumerable<T> of CustomItem which contains all unregistered CustomItem's.

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    UnregisterItems(IEnumerable<CustomItem>, Boolean)

    Unregisters all the CustomItem's present in the current assembly.

    Declaration
    public static IEnumerable<CustomItem> UnregisterItems(IEnumerable<CustomItem> targetItems, bool isIgnored = false)
    Parameters
    Type Name Description
    System.Collections.Generic.IEnumerable<CustomItem> targetItems

    The System.Collections.Generic.IEnumerable<T> of CustomItem containing the target items.

    System.Boolean isIgnored

    A value indicating whether the target items should be ignored.

    Returns
    Type Description
    System.Collections.Generic.IEnumerable<CustomItem>

    A System.Collections.Generic.IEnumerable<T> of CustomItem which contains all unregistered CustomItem's.

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    UnregisterItems(IEnumerable<Type>, Boolean)

    Unregisters all the CustomItem's present in the current assembly.

    Declaration
    public static IEnumerable<CustomItem> UnregisterItems(IEnumerable<Type> targetTypes, bool isIgnored = false)
    Parameters
    Type Name Description
    System.Collections.Generic.IEnumerable<System.Type> targetTypes

    The System.Collections.Generic.IEnumerable<T> of System.Type containing the target types.

    System.Boolean isIgnored

    A value indicating whether the target types should be ignored.

    Returns
    Type Description
    System.Collections.Generic.IEnumerable<CustomItem>

    A System.Collections.Generic.IEnumerable<T> of CustomItem which contains all unregistered CustomItem's.

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    UnsubscribeEvents()

    Called when the manager is being destroyed, to allow unloading of special event handlers.

    Declaration
    protected virtual void UnsubscribeEvents()

    Extension Methods

    Extensions.Register(CustomItem)
    Extensions.Unregister(CustomItem)
    ReflectionExtensions.CopyProperties(Object, Object)
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